Game Developers Fear Hollywood-ization of Gaming
While the new generation of console hardware is something to look forward too, CNet has a story discussing the possible downsides to more beefy machinery. In specific, the increase in development time that next-gen games will require may "Hollywood-ize" the games industry even more than it already has been. Warren Spector, from the article: "Once hardware guys give us the capability to do something spectacular, someone's going to spend the money to do something spectacular...The quality bar is going to be raised. Someone is going to spend $20 million or $30 million or $40 million, and the rest of us who don't have deep pockets like that are going to have to find some way to compete."
Graphics quality isn't everything, same as how in hollywood, FX aren't everything. A movie / game can be awesome in appearance without being 'intresting' in plot at all.
.... :P Think about how, say, Napoleon Dynamite or Blair Witch got immensely popular without mass amounts of money spent in their production. The same applies to games.
IMHO, plot and world matter MUCH more than the FX or graphics, so
Sounds like Hollywood now, for crying out loud. This year, among others, we've got the sixth Star Wars, the fifth Batman movie, the fourth Harry Potter. And let's not mention the slew of derivatives drawn from other genres - Fantastic Four, Dukes of Hazzard - or the remakes of earlier films - Pink Panther, The Love Bug, Charlie and the Chocolate Factory, War of the Worlds. Et cetera, et cetera, et cetera - hell, if the gaming industry is as dry for new ideas as Hollywood is, might as well give 'em the big budgets to cover for it - if I can't have original, at least blow some shit up for me in a really expensive way.
ABSURDITY, n.: A statement or belief manifestly inconsistent with one's own opinion.