Final Fantasy Music on iTunes
Final Fantasy Online Warcry has the news that iTunes is now carrying Final Fantasy scores and music from the Black Mages. Square Enix has a listing of all of their iTunes offerings, which includes music from FFI - FFXI, a live concert offering, and two albums by the Black Mages (Nobuo Uematsu's rock band).
The OSTs for FF1 and FF2 are listed as being released May 10th, 2005? Had the OSTs been released before this?
Final Fantasy VI (3 in the US) still rates as my favorite game of all time. No game before or since has actually caused me to dream about the characters.
Even hearing the 30-second previews on iTunes brings back memories of that bastard kefka, that fucking octopus who always screwed things up and spending hours hoping I could keep general leo alive.
My only complaint is that the versions for download are direct releases from the SNES cart. Why couldn't they orchestrate them instead of using the 8-bit sound system?
-Ryan
AUWYHSTOT (Acronyms are Useless When You Have to Spell Them Out Too)
This is a great move, but the pricing scheme is ridiculous. For most of the games, you'd end up paying half of the game's original retail price just to get the soundtrack. That's unacceptable when you take into account that most of the music was written for and preformed by a Z80.
So, when's this going to end up on the Canadian iTMS, I wonder?
Duct tape is like the Force. It has a light side, a dark side, and it holds the universe together.
Six is the Empire Strikes Back of the FF series, in my opinion - its' easily the best of the series- deepest (again, imo) character development, most compelling characters, most fluid combat system, one of the better magic systems... I spent hundreds of hours with it as a teenager and got so deep into it that I eventually hand corrected innacuracies in the strategy guide I'd purchased (when it had become apparent I'd missed a few things).
Then VII came along, completely and utterly failed to be better than VI in any way (in fact, amping up to a high level pretty much every shortcoming of the series), and my high hopes for the future of RPGs were rapidly deflated.
I spent somewhere around 250 hours with FF VI - multiple runthroughs and couching with friends who were playing the game. I couldn't stomach VII or VIII for any more than 40-50, and never replayed either - they'd lost the magic that made VI so compelling for me.
Ripping music from games wasn't always trivial.
Tell me how to 'trivially' grab the music for FFI, released on the original Famicom?
Now compare that effort with the $5.99 download from iTunes.
Tell me how to capture all the music, with tags and titles, from FFVII, vs the effort of grabbing it from iTunes for $24.99
I've bought my share of OSTs over the years because for a long time it wasn't trivial (lack of emulators, lack of rom rippers, etc) to grab music from cartridges or CDs. Even now I couldn't name how, though I'm sure Google would help.
GPL Deconstructed
Nothing you read on Slashdot is legal advice.
There are no lyrics, so no worry of copyright infringement there. And to the best of my knowledge, the actual melodies of the music cannot be copyrighted
Sorry, but the best of your knowledge is incorrect. Please read these cases and this analysis.
That's why I added "or someone already has". NES tracks and GBA tracks. Legally quite gray area, agreed... but personally I don't see much wrong with it, especially if I have the game.
Granted, I'm more of a PC-grown person, and on the PC the ripping is generally in form of "okay, another silly proprietary archive format, how do I extract these?" ... "weird proprietary file format, how do I convert it to mid/s3m/wav?" There's often a tool someone has written. And, of course, in modern days, it's fashionable to add modding tools to the game itself, which also allow music extraction in one way or other. Many games nowadays just have lightly disguised MP3 and Ogg files.
Ripping console formats is far more difficult, yes - transferring stuff from cartridge to PC is the first biggest problem.
Though, as weird as it sounds, I have actually ripped music from GBA games (just not from ROMs I had transferred myself, but actually ROMs from games I own =). Pointed an old DOS-era music ripper proggy at WarioWare ROM and I got a whole boatload of MIDI files right away, I was quite surprised they actually stored MIDI files in plain in the ROM. I also hear many use Amiga MODs =)
Hmm, could it be because
1) iTunes runs on two platforms
2) iTunes uses a standard format, instead of the proprietary WMA
3) iTunes syncs with the highest-market share MP3 player, as well as several other non-computer devices?
Hmm. Nah. I'm sure it's just because everyone loves Apple so much. Yup.