Haiku's Window Manager
Professor Cool Linux writes "From IsComputerOn: Adi, over at DarkWyrm's page, has posted a progress status of Haiku's window manager, and the good news is that it's almost complete. They have, for example, support for normal, floating app/subset/all and model app/subset/all windows, as well as workspace support. All that's left are smaller things like not allowing windows to be moved or resized and focus follow mouse (among a few others) remain to be implemented still. But along with the status report, Adi was kind enough to post a plethora of screenshots, showing many examples of how the window manager is working. Full report and the screenshots."
Anyone who HAS used the interface would realize its incredibly internally consistent, it is faster than just about anything out there at the moment,
It's not hard to be "internally consistent" if an OS has hardly any users and hardly any applications.
and that many of it's features are just now starting to be replicated by its competitors (i.e. I was using "spotlight" in 1999 on a BeBox.)
You make it sound as if BeOS actually innovated; it did not. Neither its file system, nor its interface, nor its architecture were in any way novel. BeOS was just another big C++ hack.
One day (in the hopefully near future) there will be a fully open source BeOS. Thats when it gets really interesting.
Just what we need: another C++-based GUI. Come on, don't these people have anything better to do than to write a clone of a poor copy of 25 year old technology?