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Xbox 360 Gets Backwards Compatible, Final Fantasy

databeam writes "The official Xbox 360 press conference was Monday evening, and an AP article has news that the 360 is backwards compatible, and that Square Enix will be releasing Final Fantasy XI for the console." Coverage also available at Gamespot. From the article: "Along with a firm release date and price point, the other big question surrounding the 360 was backward compatibility with the library of games from the original Xbox. Robbie Bach, senior vice president and chief Xbox officer in the Home and Entertainment Division at Microsoft, made Xbox fans around the world happy when he announced that the 360 will indeed play Xbox games." Mostly. Gamasutra points out that backwards compatibility will be selective, with most but not all of the top selling games supported. Kotaku and the Guardian Gamesblog have firsthand accounts from the event, and to watch the conference for yourself Xbox.com has the footage. Update: 05/18 20:49 GMT by Z : Of course, not all the people there were people, if you catch my meaning.

4 of 455 comments (clear)

  1. reason for "selected" compatibility? by l33t-gu3lph1t3 · · Score: 4, Informative

    PS3's backwards compatibility is simple: In addition to the Nvidia-driven gfx and hardware of the PS3, it has the PS2 emotion engine circuitry built-in. And since the PS2 had the PS1's circuitry built-in, you get 2 generations of backwards compatibility.

    Xbox is more or less a P3+Geforce4 design. Somehow I don't see it being feasible for Microsoft to miniaturize the xbox logic and slap it onto the Xbox360 motherboard. Xbox360 will probably require a xbox-live download for emulation instructions that allow it to play whatever selected Xbox game you want to run.

    Nintendo revolution's backwards compatibility is relatively simple as well: From all accounts, its architecture is an extension of the gamecube's architecture: GC had a custom IBM Power chip called "flipper", and a simple yet powerful gfx solution by ArtX (later acquired by Ati) that uses embedded 1T-SRAM. Revolution is supposed to have an IBM Power-based cpu and an Ati gfx solution that, surprise surprise, uses embedded gfx memory as well. I'm betting the new hardware's just a superset of the old.

    --
    ------- "From bored to fanboy in 3.8 asian girls" ----------
  2. Some impressions by News+for+nerds · · Score: 3, Informative

    Most European friends say meh to XBOX 360 apparently.

    http://www.gamesindustry.biz/content_page.php?aid= 8834
    E3 Opinion: Xbox 360 is outgunned and outclassed by Sony's PS3
    http://www.eurogamer.net/article.php?article_id=59 135
    Xbox 360 fails to convince in LA

  3. Re:crazy idea by pnice · · Score: 4, Informative

    After modding the original Xbox I have:


    ColecoVision/Adam Emulator
    Apple ][ emulator
    Atari 800/5200/130/320/XL/XE Emulator
    Intellivision Emulator
    Nintendo64 emulator
    Laserdisc Arcade Emulator (Dragons Lair, Space Ace)
    Sega master system Emulator
    Game Gear Emulator
    Sega CD
    Sega 32X
    Nintendo
    Super Nintendo
    Gameboy / Gameboy Advance
    Killer Instinct 1 and 2 arcade
    Turbo Graphics 16
    Atari Lynx
    Mame
    NeoGeo CD
    NeoGeo Pocket Color
    Wonderswan
    Playstation
    and
    Scumm (Lucas Arts Games)

    ...and I may be missing a few. The Playstation emulator sucks a bit but everything else works like it should. I gives the option to play almost all the games of the past...and that's more that I'll probably ever play.

  4. Re:Emulation or just Ports by iansmith · · Score: 3, Informative

    [ ...the games companies won't have lost thier source, can't they just recombile for for the PowerPC... ]

    You never worked for a game company before, have you?

    The game industry moves so fast that in many companies by the time a gold CD ships, the team is already broken up and working on other projects that are late with nobody left over to tidy up.