512MB GeForce 6800 Ultra Reviewed
Timmus writes "If you thought the $500 GeForce 6800 Ultra and $550 Radeon X850 XT PE were excessive, wait until you see nVidia's GeForce 6800 Ultra 512MB: it officially retails for $999.99! Firingsquad has a review of the card manufactured by BFG. They ran tests with 6 different configurations (including a pair of 512MB cards running in SLI) with widescreen benchmarks at 1980x1200 as well."
Then buy a PS3.
A grand for a video card? A grand? All I can say is some folks have more dollars than sense, but that's just MHO.
A mirror of the print version is here and a mirror of the full article is here
"I'd rather be a lightning rod than a seismometer." -Ken Kesey
Well for Longhorn and Quake4 I think this is now the minimum? Or is it 2 of these in an SLI setup?
I'm still saving up for the 4way multi-core CPU minimum requirement =/
The price tags just dont justify what you get in return. So in order to make the "bling ding" cards attractive, they quietly drop support for "obsolete" hardware, that is, you don't see any bug fixes or software features being added in ATI's catylyst set for the 9x00 series anymore.
On top of that, those "obsolete" cards haven't gotten any cheaper as new products usurp them. The 9800 I saw on the shelf last weekend still cost as much as when I bought mine a year ago.
So far all signs point to the next gen of consoles being pretty much on par, visually, with the greatest crap that ATI and nVidia churn out.
It's really hard to see the point of PC gaming anymore. What's it got that consoles dont? Online gaming with annoying mouthy 14 year olds? Check. Overpriced titles, and half-baked content delivery mechanisms? Check. Half finished products that require patches and updates to work correctly? Check.
For what this card costs, I could get a jillion-inch widescreen high-def DLP set to hook my PS3 and XBox 360's up to.
Just posting to keep the "pc gamer" vs "console gamer" wars going strong. It's fun to watch dweebs and simps fight.
I don't need no instructions to know how to rock!!!!
The idea is that anyone with enough money to buy one or two of these 512MB cards is also planning to use a nice display. Thankfully, BFG had the foresight to employ two, dual-link DVI connectors, each of which supports resolutions up to 2048x1536 at 85Hz. You'll get away with up to 1920x 1080 at 60 Hz using the single-link port featured on 256MB Ultra cards. But if you really want to go big, Apple's 30-inch Cinema HD display, for instance, requires a dual-link DVI output for operation (BFG's product manager makes the clarification that the 30-inch Cinema HD is not supported in SLI mode, though). Previously, this was a feature only available on high-end Quadro cards, so including it with the GeForce 6800 Ultra is a big deal for graphics professionals.
I don't think the 30-inch Cinema HD display is supported in this over-priced cards dual-link mode either. According to Apple, the optimum resolution of the 30-inch HD display is 2560 x 1600 pixels. The let's-drop-a-grand card supports a maximum of 2048 x 1536 (according to the article). Do the people who spend the money on these things expect blurriness?
Game Developers.
If you are starting a new, state of the art game now: by the time you get it out the door, this level of video card will be standard built into motherboards. Almost Every PC game company in the world will need a few of these for testing, if nothing else.
Now, I drive a big block Chevy. I understand the need for more power and performance than sanity admits. But, with this card, are you actually getting more performance? I know I am with my engine mods. Or is this just a big dick exercise in marketing?
I drank what? -- Socrates
You can pay an extra $500 for the card, and there is ZERO performance advantage WHATSOEVER.
None.
Zero, zilch, nada.
Their only note is "well, with all that RAM, perhaps tomorrow's games will take advantage of it!"
Thing is, in 1 year, you'll be able to get a card with 512 MB of RAM, which is 2x as fast as this card, for $399. In 2 years, that same card will be $199. So there is ZERO advantage to getting it now, because nothing can use it, and by the time technology *can* use it, it will be old hat.
82% Rating? These guys are on the take.
The people writing the games for the 512 MB cards tomorrow need the 512 MB cards today.
All I can say is some folks have more dollars than sense, but that's just MHO.
I remember when the "high end" cards were priced around $200, and that wasn't very long ago at all.
From the article:
It employs the same six-pin power input you'd expect on any other high-end PCI Express graphics card, and the board sports a very similar active cooler for its graphics processor.
I also remember when graphics cards didn't require a loud, whining fan to keep from catching on fire, not to mention a secondary power connector direct from the PSU.
What really gets me, though, is how normal firingsquad tries to make it sound. It employs the same six pin power connector and "active cooler" you'd expect. No, I don't expect that. It's bizarre. It's wrong.
Gaming isn't about faster and faster hardware performance. It's about games.
As far as I can tell, the only way out of this mess is to buy used hardware and games two or three years after they're released. By that time, the bugs are ironed out and your friends have already emptied their wallets figuring out what's worth playing.