HellGate, Elder Scrolls Hands-On
Hellgate: London and The Elder Scrolls IV are two hotly anticipated roleplaying titles coming at us in the upcoming year. Hands-On examinations of Hellgate are available at Gamespot, 1up.com and IGN. The Elder Scrolls is examined at Gamespot and IGN. From the 1up article: "'Since we're building an RPG, even though it's primarily played from the first-person perspective, we don't want it to be a twitch-fest,' he says. 'We're doing things that have soft-targeting, or area effects, or auto-locking, to make it where your success in the game isn't determined on your physical reflexes, or the dexterity of a fourteen year old. It's all about building up a character: your level, your stats, your skills, your equipment, your items -- it's the classic RPG in that sense.'"
This is the correct link to the IGN Elder Scrolls: Oblivion story.
http://pc.ign.com/articles/617/617488p1.html
If only they would make this game multiplayer... I loved Morrowind, but if you could work together to accomplish things (or even work separately, just on the same map) this game would have even more appeal. I don't want an MMORPG, I'm thinking like a 2-player or 3-player mode.
Windows isn't the answer... it's the question. NO is the answer!
As a long-time PC gamer, I've resisted consoles. I played Morrowind for countless hours on my PC, and even though this will be available for PC, it might be *the* title that gets me to buy a console (albeit an Xbox 360), if just so I can sit on the couch and play on my HD projector, rather than cooped up in my home office.
On a related topic. For anyone who hasn't found it yet, there is a HD trailer online:
http://morrowind.com/downloads/media_movies.htm
Conversing with other characters in the game is much more interactive. Bethesda took a page out of Fable's book by adding the ability to persuade NPCs to make them like you more through a host of methods including jokes, compliments, bribes, and intimidation.
This is not a page from Fable's book. This was in previous Elder Scroll games as well, specifically Morrowind. In fact it was a pretty crucial part of the game for many quests (provided you weren't playing as a psychopathic mass murderer)
Random and weird software I've written.
Uhm.... Morrowind was in production for six years because the developers were busy designing 300 game hours' worth of content for the game. You could keep yourself busy for a very, very long time, even without expansion packs, if you didn't rush through the core quest to the end of the game.