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E3 2005 - A Look Back

Last week was so interesting I caught the plague and died for two days. Now that I've gotten a rez and E3 has wrapped up, a look back is in order. Ferrago takes a look at E3 no-shows, like STALKER, while GamesIndustry.biz has a look at statistics. The big three PR conferences were some of the highlights of the Expo, and Gamespot tells us who 'won'. The best way to get a feel for what happened last week, though, is to get it firsthand. The Casual Gamer Experiment is over, with his impressions now available. Personal accounts are available at Press the Buttons, GamersInfo.net, CliffyB.com, Grimwell.com, John Davison's Blog, and Jeremy Parish's Blog. Was there any firsthand E3 coverage that you particularly liked this year? What did you think of G4's live broadcasting, if you caught it? Update: 05/23 18:56 GMT by Z : Obligitory PA link. From the post: "I don't believe there is any such thing as a 'Playstation 3' yet, and I don't believe in the Killzone video. What I do believe is that Sony harnessed the media and then rode it from place to place, one hand on the bridle while the other waved madly in the air."

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  1. Xbox 360 on G5s by Johnny+Mnemonic · · Score: 3, Interesting

    I was fascinated to learn that Microsoft used actual Apple G5s to represent what the Xbox 360 will be capable of when it's actually working. It's one thing to ship G5s to your developers for use as compile targets for your Xbox IDE; I think it's another to use the box as the working machine for a demo presentation at E3, of all places. For G5s to be used in that venue, they have to be both fast and stable platforms for your code.

    In short, that makes it I think more likely that we'll get Xbox games on the G5 if Microsoft has any desire to ship that. Still an admittedly slim chance, but it's warming to know that these actually run game code full speed.

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