Concepts That Should Be Games?
Now that we've seen what's in the pipe for the immediate future IGN is running an article hoping for the games of the future, and talking about novels, tv shows, and other properties that they'd like to see be made into games. From the article: "...while we at IGN are all for original, non-franchise titles--reference Katamari, Psychonauts, God of War, Spore--a lot of us have places in our hearts for certain TV shows, films, and books that made us all fuzzy with joy." What would you like to see be made into a game? Microsoft, if you are listening, I have two words for you: Shadowrun MMOG.
Just as everyone's a critic, everyone thinks that they have the ultimate game idea.
The problem is that every single person who plays videogames - from those that work in the industry to those who occasionally fire up a console - ALL have a couple of ideas for a game. Heck, working in a development team we often come up with several concepts a week just talking amongst ourselves.
The problem is not the ideas - it's the implementation. The basic idea takes 1% of the effort, 1% of the time. Building the damn thing is what takes effort. 18+ months of VERY hard work toiling on a project. By the time you have a couple of designers, a content team, engineering staff, a producer and a publisher - that's when things start to diverge from the original idea. It's very difficult to preserve the original purity of your concept because in the end you have to create a game that (1) has to be fun, (2) can be marketed, and (3) that people will buy. It doesn't matter if *you* think it's a cool idea, if it won't sell enough to recoup your investment - in which case, good luck feeding yourself.
Independent games are great when they can get made and can tackle some of these areas that mainstream games can't approach. But it's the "getting made" part that's hard.
Everyone knows that movie and TV licences almost invariably suck. Hard. Stick to (pretending) to make original games, please.
Seriously, though, there's a game for PSP called Mercury, I think, where you're guiding an amount of mercury through a level, monkeyball style, but the blob can split up (and often has to) and you have to accomplish certain things (switches, etc.) with separate portions of the mercury. That sounds like something you might be interested in. Reviews have stated that it's a very interesting concept and works pretty well, but the learning curve is apparently very steep and later levels can be extremely tedious. I've actually considered getting it if I can find it anywhere.
Honor Among Slackers. A veri