Worldwide Halo 2 Tourney Nears End
Team Xbox is covering a Worldwide Halo 2 tournament with contestants from around the globe. The tourney is nearing completion, and the contestants for the global championship are being finalized. The event is to take place on June 10th via Xbox live, with participants from all 24 time zones. From the article: "The United States and Japan regional contests are currently underway, with the winners being determined by the end of May. The winners from each locality will vie for the honor of being crowned Xbox Live Halo 2 World Champion, playing entirely online via Xbox Live."
After winning the tournament, the 13 year old winner was heard screaming into his headset. He then referred to his opponents as "gay". He plans to travel the world if his mom lets him.
These seem to be 24 Xbox Live "regions" (i.e. countries), not time zones. I believe there are people in all 24 time zones, but you'd be hard pressed to get up a decent tournament in some of them.
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I agree with you, mainly because there's not 24 time zones. Some countries, states, or regions observe half hour conversions. I think the number of time zones is in the neighborhood of 39, but don't quote me on that.
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It should be easy to win the Japanese tournament: Just be the one guy in Japan that owns an xbox!
[The other day I saw a big display in Shibuya station to push (tepco) broadband service, and they were offering a completely free xbox to the first n-hundred customers to sign up. I watched for a while, and it was pretty funny: they'd get some guy to sign up, and ask him "Thanks for signing up; would you like your free xbox?" (they literally had a pile of xboxes there to hand over) -- and every single time, the answer would be something like "Oh, no I don't need one". They can't even give them away...]
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Assuming your calculation is correct, that would be right, but you would need to cut that in half as the data isn't going to be routed around the earth to go 100 miles away. So, .95 (worst case) would be more accurate.
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Latency is usually quoted as a there-and-back time, so the grandparent is right. That might be because he forgot the two cancelling factors of 2 though.
Anyway, a good scientist checks theory by experiment:
ping www.nintendo.co.jp (from Europe)
result: 254 ms
Yep, about right.
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Note, while what you say is theoretically correct, your example is not. Half of 0.170s (or 170ms) is not 0.95 (950ms). I can see that what you meant was 95ms, but in the context of data routing, 170ms is a little more like it as time is going to be wasted along the way through various packet filters or firewalls. The response time of the hardware alone (not the sending time) is likely to rack up around 20ms in a 100mi journey.