Students Use Internet2 To Create Game
blueZhift writes "The Northwestern NewsCenter reports that a team of Northwestern University music students used Internet2 with Access Grid video software to collaborate with students from eight universities in four nations and five states in the creation of a video game designed to teach youngsters about myth and mythical narrative. The game, Descent to the Underworld, recreates a myth common to many cultures. In it, an individual must retrieve a loved one who has been captured and removed to the underworld. The payoff for the player is a narrative film whose construction is based on the actions of the player. Supporters of the project include Apple Computer, EB Games, MAGPI, Argonne National Labs and the Internet2 Consortium. It is being promoted through UNESCO's Digital Media Arts sector."
"The game, Descent to the Underworld, recreates a myth common to many cultures. In it, an individual must retrieve a loved one who has been captured and removed to the underworld."
...moved down to the underworld?
So they collaborated online. Yes, I understand that it was done through Internet2, but what is the practical or philosophical significance of this development? People have been collaborating online for two decades.
Register to Play
http://www.gamefilm.tv/Register.php
Begin Play
http://www.gamefilm.tv/LogIn.php
Hint: don't look back.
Anakin Simpson: If you're not with me, then you're my enemy--ooh, donuts!
http://www.erasmatazz.com/Library.html
"This section is devoted to a description of my literary output, consisting of six books:
The Art of Computer Game Design (1982)
Balance of Power (1985)
You Should Learn to Program (1988)
The Art of Interactivity Design (2001)
Chris Crawford on Game Design (2003)
Chris Crawford on Interactive Storytelling (2004)"
plus
"The Art of Computer Game Design (1982) {link to Washington State University at Vancouver}
The Art of Computer Game Design (1982) {link to downloadable pdf by Mario Croteau}
You Should Learn to Program (1985)
The Journal of Computer Game Design Volume 1 (1987 - 1988)
The Journal of Computer Game Design Volume 2 (1988 - 1989)
The Journal of Computer Game Design Volume 3 (1989 - 1990)
The Journal of Computer Game Design Volume 4 (1990 - 1991)
The Journal of Computer Game Design Volume 5 (1991 - 1992)
The Journal of Computer Game Design Volume 6 (1992 - 1993)
Interactive Entertainment Design Volume 7 (1993 - 1994)
Interactive Entertainment Design Volume 8 (1994 - 1995)
Interactive Entertainment Design Volume 9 (1995 - 1996)"
WOW,
So I played through it 2 times before I got it right. The movie at the end is rather interesting, but the "challenges" are kind of weak. There seems to be little reason to some of them, and a couple depend on blind luck.
Worth a quick play.
A hint, think heaven sent white/blue popsicle. Water you waiting for? Give it a try.
WOW,
So I played through it 2 times before I got it right. The movie at the end is rather interesting, but the "challenges" are kind of weak. There seems to be little reason to some of them, and a couple depend on blind luck.
Worth a quick play.
A hint, think heaven sent white/blue popsicle. Water you waiting for? Give it a try