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A Gamer's Manifesto

Krimszon writes "The top 20 things you always knew were wrong about games, but were afraid to talk about, since you thought that was just the way is was."

3 of 823 comments (clear)

  1. Re:Ahh.. jumping puzzles... by 0x461FAB0BD7D2 · · Score: 4, Informative

    (Good) AI and graphics require huge amounts processing power. The fact is that good graphics attract gamers more than good AI. Look at E3 2005. The demos were all about graphics and how realistic they were.

    Games use finite-state machines for AI simply because the range or variety of moves in each game is limited. And for each move or state, there is a logical reaction, not unlike rock-paper-scissors. It's hard to move forward on intelligence without expanding the variety of plays. Black and White worked because the range of abilities was far greater than any FPS.

    However, for people like myself that prefer strategy and thinking over gfx, we still have the time-tested games of chess, go and sudoku.

  2. Re:Better AI: do you really want it? by MoonFog · · Score: 4, Informative

    The AI in OF isn't what I would call genious. Rather, it "cheats". I've experienced sneaking through the woods wearing nothing but black. Then lay down and try to snipe someone from 300 feet away. If I miss, he turns and shoots me with a goddamnt AK47 in pitch black without knowing where the shot came from.

    OF is a great game, but as you say, gets boring real quick.

  3. Re:No, really. by Rirath.com · · Score: 4, Informative

    No, really. I want to know which company patented the loading-screen game.

    Last I heard, Namco owns loading screen games on the PSP. Not sure about in general though, but it's a good guess. Here's a quote from Game Developer magazine, interviewing EA's Dave McCarthy:

    BS: Do you forsee anything like minigames during the loading screens?

    DM: Minigames during loading screens is actually patented by Namco, so they're doing it!