POV-Ray Competition Winners
An anonymous reader noted that you can "See how far POV-Ray developers have pushed the limits of raytracing in the POVCOMP 2004 Raytracing Contest." Yes it's from 2004. It's still neat. And you try finding something interesting on a holiday monday ;)
1. 'The Last Guardian' by Johnny Yip 2. 'The Kitchen' by Jaime Vives Piqueres
3. 'Dissolution' by Ziga Petric
4. 'Victoria's World' by Douglas Eichenberg and 'Twin Girls With A Pearl Earring' by Rene Bui
6. 'Pirates' by 'seawolf'
7. 'Bradbury Atrium' by Gary MacKinnon
8. 'Model Expo Entry' by Chris Holtorf
9. 'Waiting for the relief' by Marc Jacquier
10. 'Sentinel Rock' by Glenn McCarter
11. 'Song For The Earth' by Fabien Mosen
12. 'Natural History Museum' by Sean Day
13. 'Cybernetic Organism Caealis - Narcissism' by 'selsek'
14. 'The Three Blind Mice Return' by Jeremy M. Praay
15. 'Autumn' by 'Slime'
16. 'The buzzard and the dove' by 'emkaah'
17. 'Evie Evolves' by Joanne Simpson
18. 'Early morning tea' by 'St Dunstan'
19. 'Christmas Eve' by Gennady Obukhov
20. 'The Peek-a-Blocks' by 'danBhentschel'
21. 'After the Storm' by Christoph Gerber
22. 'Montezumas last meal No.2' by 'splendor'
23. 'Pathways' by Robert W. McGregor
24. 'Japanese spire!' by 'miyoken'
25. '13 Spiral Spheres' by Robert W. McGregor
You must be kidding that those look real. Those renders look like they are more like 5+ years old. Have a look at what a modern rendering looks like here. http://www.highend3d.com/artists/
OMG Ponies!!! with Glitter!!!! I miss Pink
Plus, later in the text...
D'oh! Note to self: in future, read article, don't just look at pretty pictures...
Tedious Bloggy Stuff - hooray?
Here is a link to the documentation. The first section is a tutorial, the second is a reference for all of the povray features.
The language is very simple, yet includes programming language constructs like loops, variable assignment, and procedures (which can be recursive). Modelling by typing into a text file works suprising well for most things. I have two pieces of advice: 1) use graph paper for initial planning and 2) if you use the same number more than once, declare it as a variable rather than hardcoding it (it makes it easier to tweak the shape of complicated objects later).
Povray takes much longer than 24 hours to learn to use well, but you should be able to learn to program simple scenes with a camera, a light, and some geometry in a few hours.