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POV-Ray Competition Winners

An anonymous reader noted that you can "See how far POV-Ray developers have pushed the limits of raytracing in the POVCOMP 2004 Raytracing Contest." Yes it's from 2004. It's still neat. And you try finding something interesting on a holiday monday ;)

5 of 168 comments (clear)

  1. Quicklink Top-25 by Anonymous Coward · · Score: 5, Informative

    1. 'The Last Guardian' by Johnny Yip 2. 'The Kitchen' by Jaime Vives Piqueres
    3. 'Dissolution' by Ziga Petric
    4. 'Victoria's World' by Douglas Eichenberg and 'Twin Girls With A Pearl Earring' by Rene Bui
    6. 'Pirates' by 'seawolf'
    7. 'Bradbury Atrium' by Gary MacKinnon
    8. 'Model Expo Entry' by Chris Holtorf
    9. 'Waiting for the relief' by Marc Jacquier
    10. 'Sentinel Rock' by Glenn McCarter
    11. 'Song For The Earth' by Fabien Mosen
    12. 'Natural History Museum' by Sean Day
    13. 'Cybernetic Organism Caealis - Narcissism' by 'selsek'
    14. 'The Three Blind Mice Return' by Jeremy M. Praay
    15. 'Autumn' by 'Slime'
    16. 'The buzzard and the dove' by 'emkaah'
    17. 'Evie Evolves' by Joanne Simpson
    18. 'Early morning tea' by 'St Dunstan'
    19. 'Christmas Eve' by Gennady Obukhov
    20. 'The Peek-a-Blocks' by 'danBhentschel'
    21. 'After the Storm' by Christoph Gerber
    22. 'Montezumas last meal No.2' by 'splendor'
    23. 'Pathways' by Robert W. McGregor
    24. 'Japanese spire!' by 'miyoken'
    25. '13 Spiral Spheres' by Robert W. McGregor

    1. Re:Quicklink Top-25 by Ford+Prefect · · Score: 4, Informative

      And he (or she?) put some sort of weird head scarf on her so he wouldn't have to render hair. Shame on you, Rene Bui.

      And shame on you, Johannes Vermeer! ;-)

      --
      Tedious Bloggy Stuff - hooray?
  2. Re:The thin line between reality and digital reali by AgNO3 · · Score: 5, Informative

    You must be kidding that those look real. Those renders look like they are more like 5+ years old. Have a look at what a modern rendering looks like here. http://www.highend3d.com/artists/

    --
    OMG Ponies!!! with Glitter!!!! I miss Pink :-(
  3. Re:Exemplified by Ford+Prefect · · Score: 4, Informative
    Actually, Gilles Tran work is used as an example of what a submission _should_ look like. In the first explanatory paragraph of TFA.

    Plus, later in the text...
    We would like to thank our sponsors Appro, AMD, Zazzle, and Planet Mirror for making this competition possible, plus our judges Dennis Miller, Evan Hallein, David Hook, Gilles Tran, Lance Birch, and Juha ('Warp') Nieminen for taking time out of their busy schedules over the past two weeks to rank the entries.

    D'oh! Note to self: in future, read article, don't just look at pretty pictures... ;-)
    --
    Tedious Bloggy Stuff - hooray?
  4. Re:Learn povray in 24 h by j1m+5n0w · · Score: 4, Informative

    Here is a link to the documentation. The first section is a tutorial, the second is a reference for all of the povray features.

    The language is very simple, yet includes programming language constructs like loops, variable assignment, and procedures (which can be recursive). Modelling by typing into a text file works suprising well for most things. I have two pieces of advice: 1) use graph paper for initial planning and 2) if you use the same number more than once, declare it as a variable rather than hardcoding it (it makes it easier to tweak the shape of complicated objects later).

    Povray takes much longer than 24 hours to learn to use well, but you should be able to learn to program simple scenes with a camera, a light, and some geometry in a few hours.