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POV-Ray Competition Winners

An anonymous reader noted that you can "See how far POV-Ray developers have pushed the limits of raytracing in the POVCOMP 2004 Raytracing Contest." Yes it's from 2004. It's still neat. And you try finding something interesting on a holiday monday ;)

7 of 168 comments (clear)

  1. The thin line between reality and digital reality. by Bananatree3 · · Score: 2, Insightful

    Many of those things I would at first glance say are real! If this is the kind of quality we can get now in 2005, imagine what kind of quality we will get in 5-10 years!

  2. Holiday monday? by temojen · · Score: 4, Insightful
    And you try finding something interesting on a holiday monday ;)

    Try looking outside the US. it's not a holiday here.

    1. Re:Holiday monday? by slavemowgli · · Score: 2, Insightful

      Or, for that matter, don't post news. It's not like Slashdot is a printed publication that just *has* to fill this and that many pages each day, no matter whether there's actually news or not.

      --
      quidquid latine dictum sit altum videtur.
    2. Re:Holiday monday? by yotto · · Score: 2, Insightful

      *It's not like Slashdot is a printed publication that just *has* to fill this and that many pages each day, no matter whether there's actually news or not.*

      They are largely supported by advertisements, though, and not putting up news stories on holidays, especially holidays observed in America where most of their readers live, would cut down their hits. Plus, the link's nice and I hadn't seen it before.

  3. It's all too clean by m50d · · Score: 2, Insightful

    That's how you tell. Look at the way the light's coming down in the winning entry - absolutely uniform. Natural light is never that good. The water in the sixth-placed entry is amazing - but it's ruined by the sails. They're far too clean, and those crisp shadows look nothing like reality. I'm sure it wouldn't be too hard to add randomness to make pure digital textures look real, but at the moment they don't.

    --
    I am trolling
  4. Exemplified by fenodyree · · Score: 2, Insightful

    Actually, Gilles Tran work is used as an example of what a submission _should_ look like. In the first explanatory paragraph of TFA.

    Quoting:
    It can be used to generate photorealistic http://www.povcomp.com/hof/1b.html images that resemble objects in the real world, or to visualize 'virtual' objects that do not physically exist.

  5. Re:Yay for POV ray! by De+Lemming · · Score: 2, Insightful

    Interesting, was expecting shiny metallic balls on a chequered floor plane

    Have a look at "The Kitchen", it has a reflective-sphere-on-checkered-plane fridge magnet and "POV Flakes" "with checkered board inside!" :-) (See detail view for the flakes.)