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More Twilight Princess Details Emerge

Press the Buttons has a link to an interview with Nintendo veterans Miyamoto and Aonuma. In it they reveal the identity of the cloaked woman in the trailer and more information about where in the Zelda timeline the new game falls. Press the Buttons has commentary as well: "From time to time I still see posts on online message boards claiming that Twilight Princess is the Zelda game 'we should have gotten instead of Wind Waker', a train of thought that extends from the fact that some people are still against Wind Waker's highly animated visual style despite having never played the game."

5 of 109 comments (clear)

  1. Just needed to say this... by ZephyrXero · · Score: 4, Insightful

    People who didn't play Wind Waker because they didn't like the "kiddy" artwork are not real gamers...plain and simple.

    --
    "A truly wise man realizes he knows nothing."
  2. Wind Waker by th3space · · Score: 3, Insightful

    *Off topic...kind of*

    I never really liked the Zelda games, they held absolutely no appeal for me. Sometime last year, on a whim, I borrowed The Wind Waker from a friend, and have loved every minute of it...it's got quirk, it's got character, and it plays very smoothly...something my previous dungeon-crawler addiction never really did - Dark Cloud 1&2.

    If this is the game we were supposed to have gotten instead of the Wind Waker, what will it take to get something along the accidental lines?

    --
    "How like you to drag your keyboard to a gun fight." - Aaron Bedard (BANE)
  3. First pro-Wind waker post by identity0 · · Score: 4, Interesting

    Aside from playing a bit of the original NES Zelda, Wind Waker was my first time at a Zelda game, and I must say that I actually prefer the cell-shaded Link to the other incarnations. The previous Zeldas had kind of a anime feel to them, while the WW Zelda was more like an American cartoon. I think it's pretty cute, and while others may find it too 'kiddie', the graphics have a lighthearted feel that I like.

    That said, there was way too much sailing about in WW. I have friends that liked the game, but refuse to play it again because of the sailing. It looks like the next Zelda won't have that, so maybe it'll be better.

    Another pet peeve - I wish videogames would let you play back cutscenes you've already seen. It's not like I'm going to play it all in one sitting, so I'd like to be able to review the plot and stuff.

    Random stuff, I know. But I'm hoping the next Zelda will be even better than the last one.

  4. Differences... by b0r0din · · Score: 3, Insightful

    I had the same doubts about WindWaker being cartoony and childish, but after playing it I was satisfied that it belongs in the general pantheon of Zelda games. It clearly grows darker as you progress, and is very hard to put down.

    Viewing the 'screenshots' caused my BS detector to go off, of course, because these are very obviously prerendered elements. They shouldn't be allowed to call them screenshots. But those things aside, it'll be nice to see a more adult Zelda, and hopefully a much darker one.

  5. I liked the cell-shaded! by defkkon · · Score: 5, Insightful
    "...some people are still against Wind Waker's highly animated visual style despite having never played the game."

    If you own a Gamecube and haven't played this game - please, try it. Even if you don't like the look of the cell-shaded graphics, don't let it discourage you.

    After Ocarina of Time and Majora's Mask, I was shocked when they revealed the stylistic route they went with Windwaker.

    However, right from the opening screen all the way to the final battle with Ganon, I loved the graphics. They were able to accomplish environments and effects that are very much unique to the cell-shaded universe.

    For instance, there was a dungeon full of lava. I'm sure this would look awesome if they had done the realistic graphcs. However, seeing cell-shaded flames through a heat-induced haze was gorgeous. If you were to present the same environment using "realistic graphics", I'd probably prefer the cell-shaded.

    We've all seen lava, water, mountains, and grass plains in real life (or on TV, or movies). But to see these same environments interpreted as cell-shaded is definitely unique, and dare I say, innovative.