Second Life Virtual World to Get Firefox
lecreuset writes "Clickable Culture has an article discussing the imminent wedding of Firefox and Second Life. From the article: 'The virtual world of Second Life will leverage an embedded version of Mozilla Firefox in a future release, supporting in-world web browsing and the display of web pages on the surfaces of 3D objects, according to developers at Linden Lab.'"
That's great unless they start sticking advertisements all over the place with it...
"A truly wise man realizes he knows nothing."
http://secondlife.com/whatis/
"Second Life is a virtual world - a 3D online persistent space totally created and evolved by its users. Within this vast and rapidly expanding place, you can do, create or become just about anything you can imagine. Built-in content creation tools let you make almost anything you can imagine, in real time and in collaboration with others. An incredibly detailed digital body ('Avatar') allows a rich and customizable identity. A powerful physics simulation running on a backbone of hundreds of connected computers and growing with the population allows you to be immersed in a visceral, interactive world that as of April 2005 covers more than 12,000 acres and 20,000 owned plots of land. The ability to design and resell 3D content, combined with the ability to own and develop land and a microcurrency, which can be exchanged to real money means that you can build a real business entirely within Second Life."
DBA? Software Engineer? My company is hiring! Click
Wait a dog garn minute, let me get this straight...
I'm going to be able to slack off from my virtual life (and say, read slashdot) while I'm slacking off from my real life playing Second Life?
Okay, and meanwhile, in Darfur...
+1 Insightful, -1 Troll. What can I say, I'm an Insightful Troll.
What about the Linux client they promised at start? If it's good enough to run their servers, it's good enough to have a client. Specially as they use OpenGL for graphics and already have a MacOSX client.
If I have posted far, it is because I replied to giants.
Callum Linden and I are the two developers at Linden Lab working on Mozilla embedding. Some details:
:-) Our competitor There.com uses Internet Explorer to do their internal web browsing, but they only support PCs. We love open source tools and use LGPL stuff extensively in both server and client. Plus, we need support for Win32, Mac and Linux.
Why bother? We want to allow people running Second Life full-screen to access our web site. Right now, if you want to bid on a piece of virtual land, or read the scripting language wiki, you have to either run in a window or switch out to your browser. That sucks, so we're fixing it.
The second goal is to get to third-party web sites. I want to trade SL currency on Gaming Open Market while staying in-world. Our internal scripting language supports e-mail into and out of the world, as well as XML-RPC. Lots of people have used this to build cool web sites that tie into the virtual world. See the postcards on Snapzilla postcards and the Second Life del.icio.us tag for examples. Getting these connected into the world would be a big win.
Why Mozilla? Could there be any other choice?
Working with the Mozilla codebase has been interesting. It's huge, and very complex. But I'm proud to say we've found and fixed a couple bugs in Mozilla, and contributed the changes back to the Mozilla folks. I'm looking forward to Firefox 1.1 and the potential for the new Cairo/OpenGL rendering subsystem -- that may really help with embedding for 3D worlds.
So despite the linked description, Callum and I are working on getting an interactive 2D browser working first. Web pages on the surfaces of 3D objects may not ship in the next version (1.7). It'll ship as soon as it's done.
As an aside, if any of the Mozilla developers are reading this, we could use some help with embedding, specifically how to post mouse-click events into an embedded instance, please send me mail.
Cheers,
James