Gaming Glitches Add Character
jasoncart writes "Glitches in videogames are always a bad thing, right? Wrong, argues columnist Rob Wilson - citing developer oversights in titles like Halo, Pro Evolution Soccer, Vice City and Quake as adding welcome 'character' to our gameplaying experiences." From the article: "Then, in the distance, something astonishing happened. The car I was chasing sunk into the road as if it were careering off a cliff. The car vanished and a welcoming sight flashed up on the screen. 'Mission Passed - $1000'."
Glitches obviously can also be the ruination of a game, but they're not all bad.
I /still/ diagonal run in every FPS I play. I have no idea if it helps or not, but Doom taught me that it was the "right" way to do it, so I always will.
By the way, is this not the fluffiest fluff piece we've ever seen? 3 examples of cheating and he's done?
Pulp Audio Weekly - Geek News and Reviews
http://speeddemosarchive.com/
Bending the rules is pretty much the entire premise behind speed runs. They are very entertaining as well. The origional inspiration for the site was Quake done Quick, a full play-through of the origional Quake in 19:49, which culminated in a 12:23 run through Quake on Nightmare skill. (not that they aren't trying to improve on that time).
At the speed demos archive, you can watch Super Mario Brothers 3 completed in 11:11,Super Metroid in 36 minutes flat and The Legend of Zelda in 35:50. On the PC Game front there is Half-Life in 45:45, Fallout2 in 17:51 and Jedi Knight in 34:03. I find these very entertaining, and sometimes informative. Check out the Game List and see if any of your old favorites are there!