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Gaming Glitches Add Character

jasoncart writes "Glitches in videogames are always a bad thing, right? Wrong, argues columnist Rob Wilson - citing developer oversights in titles like Halo, Pro Evolution Soccer, Vice City and Quake as adding welcome 'character' to our gameplaying experiences." From the article: "Then, in the distance, something astonishing happened. The car I was chasing sunk into the road as if it were careering off a cliff. The car vanished and a welcoming sight flashed up on the screen. 'Mission Passed - $1000'."

20 of 88 comments (clear)

  1. Glitches by 64nDh1 · · Score: 4, Interesting
    I've always found it quite welcome when you don't go looking for cheats, but end up working out how to beat parts of games. Things like in NHLPA '93 on Genesis/Mega Drive if no teammates were ahead of you and you pressed pass at the halfway line the puck went straight up the ice and under the goalkeeper. It was a goal that couldn't be stopped, but still tricky to accomplish. If you screwed it up it was icing, or a two line pass. And it was a pass, so it improved your stats if like me your anal about stuff like that, so you could actually win a game and have no record of any attempts on goal.

    Glitches obviously can also be the ruination of a game, but they're not all bad.

  2. sounds familiar by cryptoz · · Score: 3, Insightful

    Sort of like real life...We don't like our friends to be perfect. We don't like anyone to be perfect, because that's just wrong. Things begin to feel unnatural and ugly. I mean, virtually anyone who has a best friend who's near-perfect absolutely despises him/her. Granted, for different reasons, but it all stems from the same concept.

    And it's not like video games are an essential part of our functioning society (except for perhaps intensely helping the economy through the millions of dollars that travel around pointlessly) like other software is. That is, you don't want your Bank or your Hospital software to have "personality", now do you?

    So I say this is a good thing. Let the games be imperfect. Let them have flaws. Not because it builds "character" or anything, but becase it more closely relates to reality. Okay, okay, this isn't always a good thing. But we don't want our kids (wait, sorry, this is /., we don't have kids) to grow up expecting their real lives to be as "perfect" as their video games. Or is this already happening?

  3. Avara, CB in Myth by jspoon · · Score: 2, Interesting

    In the old Mac game, Avara, you pilot your flat shaded mech around blasting things, and you could launch a tiny helicopter remote to give you a better view. If you time things right, you could jump on top of the remote and ride it into the heavens. Then in Myth: the Fallen Lords, there's the highly controversial practice of Carpet Bombing, or using lighting to hurl molotov cocktails across the map.

  4. Diagonal run by yotto · · Score: 3, Interesting

    I /still/ diagonal run in every FPS I play. I have no idea if it helps or not, but Doom taught me that it was the "right" way to do it, so I always will.

    By the way, is this not the fluffiest fluff piece we've ever seen? 3 examples of cheating and he's done?

    1. Re:Diagonal run by rbarreira · · Score: 2, Interesting
      I believe that rocket jumping wasn't a planned feature in the original quake

      According to ID software and all probability that's a true statement, but there was something funny in the E4M4 level, according to the QDQ team, read this page :). Either that or they just thought of tossing a grenade against a monster in order to do the jump (which is also a somewhat used trick in speed running).

      Ah, the speedrunning days. /me cries of nostalgia ;)
      --

      The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
    2. Re:Diagonal run by thrift24 · · Score: 2, Insightful

      In some it definately helps. In wolfenstein Enemy Territory, which is based off the Quake3 engine(and therefore most likely in Quake3), you can gain more speed if you jump, and then once your in the air do the diagonal run. Combine this with a few "bunny hops" and what is called a circle strafe jump(all "glitches", albeit accepted in competition and ussually no one whines about it on public servers), you can make your player jump unnatural distances. The players who can use these tricks well to complete goals are called "trick jumpers", and can be quite important to a team's effectiveness. Entire level sets have been created to aid trick jumpers and these glitches are a must to be able to perform many of the usefull jumps. These glitches are totally accepted by punkbuster and even the game developers new about them before they released the game(as quake 3 had the same glitches and the glitches were well publicized before Enemy Territory was released) So for Wolfenstein: Enemy Territory at least, these glitches aren't just fun asides, they are a major part of the game.

  5. Zelda gold carts.... by AlexMax2742 · · Score: 2, Interesting

    The game with the most "giving it charactor" glitches in my opinion was the gold cart version of Zelda 64. That had so many weird things you could do in it, the most famous of which is the Swordless Link trick. Just look up any of these circa 1998 geocities websites that have Zelda glitches, it was full of them.

    --
    I'm the guy with the unpopular opinion
  6. From the same man who brought you: Abuses r fun by CrazyJim1 · · Score: 3, Insightful

    Some people think imbalances are fun because if you find them early, you can advance your character faster, or inflate your ranking vs other players. But in the long run, everyone uses the same imbalances, which results in people not using other parts of the game.

    Glitches are sometimes fun. For example,"In Stunts, the old racing game, you could get a car to go flying." Or in Super Mario bros, there was the minus world, where you could go swimming forever.

    For the most part, glitches suck, but sometimes they're amusing. If you want your game to be amusing, its best to design for it, not hope for glitches.

    1. Re:From the same man who brought you: Abuses r fun by bhtooefr · · Score: 2, Informative

      Well, there are actually open-source projects to remake Stunts.

      Ultimate Stunts appears to be actually progressing, as opposed to most of the other projects, where someone hacked together a 3D engine, and then ignored it...

  7. Pro Evo Soccer by 64nDh1 · · Score: 3, Funny
    I had to RTFA before I could think of any glitches, and I'm not sure the article exactly nails that game for its problems. I still play Pro Evo on PS2 and its gameplay isn't tarnished by its aging. However, the article makes a valid point about the commentary. Only Konami could think a commentator of any sport would ever really say something to the effect of "the crowd are getting restless, this game is really disappointing". Fine, if it's intended as a dig at the gamer that's no problem. But if a real commentator said that it'd be on a par with "why not turn your TV off and do something less dripping with sponsorship?"

    That games predecessor was Internation Superstar Soccer on N64 where you knew you got away without punishment if you heard the commentator say "Oh a definite foul there". The soundbyte was only played if you made a dirty tackle and got away with it.

    Last note on commentary, the worst ever is NHL 2002 on PS2. You can turn the colour commentary off thank god, but when on it's a never ending deluge of vacuous crap. When off, it's dry, boring factual mush. The most the earlier versions of this series (EA Hockey, NHLPA '93 etcetera) had were the organs and crowd noises. This was enough IMHO.

  8. You mustn't try to bend the spoon... by DJDutcher · · Score: 2, Funny
    ...you must realize there is no spoon.

    I agree glitches can be fun, as long as my screen doesn't freeze while one sound effect starts playing over and over.

  9. Super Mario 64 by Reorax · · Score: 2, Interesting

    I remember seeing a video of someone beating Super Mario 64 with (I think) 16 stars, when you normally need 70, due to a whole series of glitches. Going through doors you shouldn't be able to go into, reaching the top of the endless stairs. To think, I wasted all that time trying to get on top of that damn snowman...

    --
    This sig is only here so people stop skipping the last lines of my posts.
    1. Re:Super Mario 64 by Anonymous Coward · · Score: 2, Interesting
  10. Speed Demos by Kelerain · · Score: 4, Interesting

    http://speeddemosarchive.com/

    Bending the rules is pretty much the entire premise behind speed runs. They are very entertaining as well. The origional inspiration for the site was Quake done Quick, a full play-through of the origional Quake in 19:49, which culminated in a 12:23 run through Quake on Nightmare skill. (not that they aren't trying to improve on that time).

    At the speed demos archive, you can watch Super Mario Brothers 3 completed in 11:11,Super Metroid in 36 minutes flat and The Legend of Zelda in 35:50. On the PC Game front there is Half-Life in 45:45, Fallout2 in 17:51 and Jedi Knight in 34:03. I find these very entertaining, and sometimes informative. Check out the Game List and see if any of your old favorites are there!

  11. Article is wrong.... by Koiu+Lpoi · · Score: 4, Insightful

    The article claims that, since his graphics card was failing, the road disappeared and the other car carrened through the level. Last time I looked at a game engine, the video card's inability to display the ground doesn't affect the internal game engine's dealing with it.

  12. hacks are now "glitches"? by SanityInAnarchy · · Score: 2, Insightful

    With careful manipulation of a game's code, unscrupulous types can purposely create glitches know as hacks.

    Say WHAT?

    Tell me how an aimbot is a "glitch". You make it seem like it's the developer's fault that aimbots exist. No, that's the server admin's fault for not banning the fucker.

    For that matter, exploiting any glitches in any Internet game with any king of subscription can get you banned.

    I agree that not all glitches are bad -- in fact, most of the Halo glitches are actually quite fun, like the sword glitches and warthog jumps. Unfortunately, the sword glitch seems to be gone now, but the point is...

    "Glitches" are the fault of the developer. "Hacks" are the fault of the user, or the server admin for not banning the user. Both, if exploited in order to win a (multiplayer) game, are cheating.

    --
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  13. Dark Age of Camelot Dungeon Wormhole by jep7400 · · Score: 2, Interesting

    In a particular dungeon (dont remember the name) in Dark Age of Camelot there was a tiny area of the floor in the lowest level near several dangerous monsters. To escape the trains of critters triggered by our combat, we would run over this one triangle and fall through the planet and get tossed back out of the dungeon without dying. It was like a fast teleport. This wormhole saved us numerous times. Glitch saved our XP.

  14. Tribes by LordStraun · · Score: 2, Interesting

    Those who've played it know of that which I speak of. Skiing was the result a bug in their physics engine that turned into such a popular feature, they've gone out of their way to put it into the sequels.

    Too bad none of the sequels live up to the original.

    --
    Your Sig Here ($10)
  15. Glitches are good by Headcase88 · · Score: 2, Interesting

    Exploits are bad. Being able to get glitches to work consistently in your favour is exploiting.

    However, glitches can offer some of the best moments in a game. Whenever a big glitch happens, whether it results in Game Over or lets you skip a level, you remember it. They give you a story if it's the type of glitch that can't be recreated by others.

    For example, on in GTA: San Andreas, we finished some tricky level with lots of shooting and just had to drive a safe truck with a bunch of drugs or money in it (I forget which) back to our territory. Well, this safe truck is unstable and someone starts shooting at us and we didn't want to lose. We tried to turn, but the truck rolled over and starting sliding on it's side.

    But it didn't catch on fire, it just kept sliding across the road, frictionless, for about a minute, and then all of a sudden, it turned back upright and we drove it to the goal. It was hilarious at the time, and no one could stop laughing at this crazy truck disobeying physics while cops are swarming it and mission completion was on the line.

    Also, once on NHLPA '93, I remember shooting a puck, and it landed on the crossbar at the top of the goal, and got stuck there and started spinning for about 15 seconds. The goalie kind of backs away from it, and then the puck drops and rolls into the net.

    As long as they aren't consistant, glitches are good.

    --
    "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
  16. It's all about the unintended features by pnice · · Score: 2, Interesting

    I do remember one very frustrating glitch in Street Fighter 2. I grew up in the arcades and I remember playing at a Putt-Putt not far from my grandparents house. I was 12, playing against this guy on one of the big screen versions so everyone could watch the action without huddling around the regular monitor and he got me with that Guile handcuff-freeze thing. I never saw it again and never figured out what caused it until we finally got the internet and I was able to look up the move. It was a glitch and not a real move at all.

    You could also do the following on the Street Fighter 2 machine during the demo to see how many credits where used for each character (see who was being played the most): "On the player 2 side press Up, Up, Down, Down, Left, Right, Left, Right, MP, LP" which always got an "ohh" out of my friends since you could make the machine do something without actually putting money in.

    Finally, when Mortal Kombat II came out, my love for glitches came out. Since Midway decided to release rom upgrades to the game you could always hunt down the specific version of the game you wanted. My favorite was the V2 (I think) that allowed you to do multiple babalities over and over. It sounded so sweet on those arcade speakers with explosions over and over. I would finish it off with a friendship on top of the babality. Super sweet.