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Games We've Never Seen Before

anaesthetica writes "The Christian Science Monitor is carrying a story on new directions in game design. The article notes that big gaming companies are not pushing innovation beyond taking advantage of newer hardware. New areas of innovation are coming from education, training, and online communities." From the article: "Online games have the potential to transform entertainment into a global-community exercise, breaking down borders, cultural and language barriers, and even political prejudices...I doubt any other form of entertainment holds out that promise...We have only scratched the surface of what [interactive entertainment] can be."

4 of 404 comments (clear)

  1. Breaking Down Borders by ilyanep · · Score: 5, Interesting

    Perhaps there'll be a game in which players need to learn a new language? Talk about replay value. That'd be awesome though.

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    ~Ilyanep
    To get message, take amount of carrier pigeons at each stage mod 2. Then decode binary.
  2. I feel funny... by FuturePastNow · · Score: 5, Interesting

    ...because the game I'm most looking forward to, Spore, is entirely comprised of elements of past games. Being innovative isn't everything. Sometimes, it's how you make the game.

    --
    Give a man fire, and you warm him for the night. Set a man on fire, and you warm him for the rest of his life.
  3. All is not sweetness and light by rufusdufus · · Score: 5, Interesting

    Its nice to think about how games can break down cultural, national and racial barriers. However, they can also amplify them.

    Case in point: the popular new game Guildwars.

    For reasons that might have been innocuous at the time, the designers decided to pit region against region in battles for the "Hall of Heroes". The 3 main regions are America, Korea, and Europe. Whichever region has the most wins on its side has the 'favor of the gods' and this is announced after every battle.

    This decision has engendered incredible racism and nationalism. Spouting of slurs is incessant. American teams gang up on Korean teams to keep them from getting the favor of the Gods. They accuse the Koreans of cheating [belied by the fact the America is always in favor], and the Europeans of being cheese eating wimps. They fling hate like a frisbee, and they rationalize their horrible behavior because, I suppose, the Gods are on America's side.

    It's an ugly sight. With the only basis being an artificial division in a made up game for the favor of made up gods.

  4. As companies grow, innovation slows by hellfire · · Score: 5, Interesting

    The bottom line is that you have to follow the money. We are in a era when game companies are being bought, merging, and growing fast. As game companies get bigger, innovation slows. This is the same with all companies. First you come up with some great ideas, then you put those ideas out in the real world and make a huge amount of money off them. Then you refine your process and repeat until it becomes a cash cow, and only attempt to alter the process as market fluctuates. During this latter time you aren't innovating that much, just slowly evolving. This is the nature of all business.

    Unfortunately as any entertainment industry grows, the market for edgy and unique games gets further and further marginalized. The populace wants more of what they had last year, only bigger and better. Why do you think the summer blockbuster movie season looks the same every year? Because this is what a majority of people want and/or what they are willing to see.

    You have to start scouring the net for smaller software companies online, much like you have to visit art house cinema deep in major cities to find the truly great movies of the year. It woul be nicer if the economy was more like the pre year 2000 era when all these obnoxiously crazy ideas were out there and tons of venture capital was available to try them out, and the best ideas survived. We lost that era and now all those companies are merging with each other and not coming up with risky new ideas.

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