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Game AI Conference Explored

Academia Blog Grand Text Auto has up a long set of notes from last week's first AI and Interactive Entertainment conference, which includes keynote talks from Doug Church, Will Wright, Chris Crawford and Damian Isla of Halo 2. From the Doug Church talk: "none of the AI detail gets attention in a 30 second ad or magazine blurb...also, if a character in battle only lives a minute, there's not much fidelity players can even perceive...industry has been promising good characters for a long time, not delivered... players are cynical, don't want to hear it anymore...hard to back out of the fakery"

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  1. Re:Except thats not AI by Dachannien · · Score: 4, Interesting

    if the NPCs gave chase to you DEPENDING on where, when, how and who/which NPC saw you.

    Functionality most likely implemented through a huge set of IF-THEN statements.

    That's to some degree all that AI is, whether it's an expert system or an Eliza-style conversational program. You really don't get away from if-then until you start talking about computational intelligence, like neural networks, Dijkstra-style pathfinding, and the like.