Mac Game Devs Speak on Intel Move
An Anonymous Reader wrote "InsideMacGames has posted a response to the news of Apple using Intel processors from both original Mac game developers as well as people who work on porting Windows games to OS X. Some negative and positive feedback is expressed, though it seems there's more uncertainty than anything else at this point. Can the fear of a Wine-like VM solution gutting the biz be balanced by faster CPU speeds?" From the article: "We think Apple's move to Intel is great. For one thing, it demonstrates that Apple is really serious about giving Windows-based computing head-to-head competition. For another, it lays the groundwork for the future of personal computing in a digitally connected home. And, for another, it's going to narrow the gap between the release of a game on Windows and the release on Mac -- maybe to zero."
It's not that hard to port from DirectX -> OpenGL. What he's saying is it removes things like endian issues and can only make porting easier.
Can the fear of a Wine-like VM solution gutting the biz be balanced by faster CPU speeds?
Biz? What biz?
useless sig advice - Read Nabokov.
Why make up shit like that? Doom 3 runs on Panther. No driver update is needed.
Sure, they improved all the graphics code for Tiger, but by your argument they'd have to never innovate, or you could say that they were doing it just because it sucked before.
You're an idiot who doesn't know shit about what you're talking about.
I remember when slashdot was inhabited by software developers.... it really sucks that its been taken over by script kiddies.
Yeah, and you guys panned the ipod too: http://apple.slashdot.org/article.pl?sid=01/10/23