Why Crunch Mode Doesn't Work
so sue mee writes "There's a bottom-line reason most industries gave up crunch mode over 75 years ago: It's the single most expensive way there is to get the work done. When used long-term, Crunch Mode slows development and creates more bugs when compared with 40-hour weeks. Evan Robinson has an article at the International Game Developer's Association site talking about the harsh realities of crunch time, and why the gaming industry should stop using it." From the article: "It is intuitively obvious that a worker who produces one widget per hour during an eight-hour day can produce somewhere between eight and 16 widgets during a 16-hour day. As we've seen, that's the essential logic behind Crunch Mode's otherwise inexplicable popularity. But worker productivity is largely dependent upon recent history."
Get back to work - quit reading slashdot!
...for Doritos. And hey, without it what would Cap'n Crunch be like? They'd have to change their name.
I'm just sayin' is all...
Then work nights.
There are 2 kinds of people in this world. Those that can keep their train of thought,
Yes, if you design as you go, you get something like a beehive, a termite nest, or an anthill. And we know how how badly those meet the needs of their builders. Oh wait...