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Halo 2 World Tourney Finals - Aussie Champ's View

Remorhaz writes "Some of you may be aware that the finals of the Worldwide Halo 2 tourney over Xbox Live was held on Friday night (10th June) with the 24 Xbox Live Region winners duking it out for ultimate glory. I was there with Cabel (the Australian representative), his brother and Pidge from Microsoft Australia to play the finals - Cabel made it to the grand final round - but didn't take first place unfortunately (congrats to King Tuur from the Netherlands) - but he's done us Aussies extremely proud :) Here's Remorhaz' "writeup of an insider's view of Australia's Halo 2 representative - Cabel's progress to the finals and the night's events at Australian Microsoft HQ."

5 of 115 comments (clear)

  1. Re:Halo kills children by master0ne · · Score: 2, Interesting

    ok first off, doom 3 has been out for some time, not to mention its recently released expansion pack, so that leads me to beleave this is a re-post by a troll of another thread. anyway ill still take the time (because im bored and find this post comidicly innacurate). First John Carmack (not Jon Carmack) has had a major role in coding fod ID software, he had nothing to do with the development of Unreal (by epic games) or duke nukem (also by epic games i beleave). The shooters at Columbine which every body points to when referencing how violent and bad videogames are hadpre meditated the killings (for those trolls out there, this means they planned them!) and playing violent games like doom was mearly ment as a "practice run" not that it would have dont much good, as most these games pit you aganst demons from hell, not Danny from third period. As far as target practice, i do not see how playing a video game can improve that by itself, as there is no recoil from a mouse, you do not hold the mouse in the same way you hold a gun, nor do you get any expirence aiming with the "targeting" system in all FPS's, no the killers at columbine had access to real guns, and were practicing with them long in advance of the killings. And if you want to blaim their psycho killings on the video game industry, who not blaim the paint ball industry aswell, that is a more realistic and less seperated form of "killing" people. Or for that matter the gun industry who made the guns which the kids used? or even the school system for not having metal detectors, or the cops or their parents for not checking out their weird behavior leading upto the day of the shooting. The fact is that the role violent games played in that incident (if any) is no more than the roll the teachers played for not asking more questions. Hell the bullies who pushed these kids over the edge are more to blaim than the games they played.Now as to your cousin who "became catatonic" after losing a death match, not only do i not beleave it (and if it is true it wasnt the game that caused it, it would have been a chemical in balence in the brain that caused obsessive cumpulsive tendencies, in which case you are as much at fault as the game is for not picking up on this and trying to get him help), but im willing to say if your not making it up, its more your fault or whoever was with him or closest to him for not stopping him or trying to get him help. anyway i dont know why im replying to this AC troll, i guess just because i havent seen a good responce to posts like this in the past so ill take the time to respond as best i can.

    --
    Noone writes jokes in base 13!
  2. Re:good PC UI not alwasy == good game UI by HD+Webdev · · Score: 4, Interesting

    1) Out of mousemat error. Sooner or later, your going run out of mousemat when your turning and will have to lift the mouse back onto the pad to continue. Meaning you'll simply stop turning while your doing this. On a DJC, you just tilt the right analouge stick right or left for continuous turning.

    That's silly. Any experienced gamer uses a large mousepad and sets the sensitivity so that moving to the left or right edge of the pad == 180 degree turn. It's common sense. No lifting of the mouse is necessary. If it is, then the sensitivity is not set correctly.

    2) Out of fingers error. With a keyboard and mouse, you aim with the mouse, meaning one hand, and all its fingers, can only access, 2-3 buttons.(Scrollwheels help with this a lot though) Usually these are shoot,change weapon and other. Meanwhile your other fingers, usually 2-3, are stuck on WASD for moving. If you want to crouch, reload, zoom, jump or perhaps change weapon reverse, you will need to do some keyboard gymnastics, look down, or (horror of horrors) stop moving to press other buttons. On a DJC, one thumb is used for movement, the other for aiming. Flipper pads mean four buttons are easily reachable by two more fingers, and the dpad and other buttons are acessable by a nimble other if required. Bottom line. You can keep moving while you perform on the fly weapon maitainance. DJC has a lot more buffer space for out of fingers errors.

    Again silly. Good gamers don't usually use WASD. It's not the natural typing position and limits the number of keys that can be used without moving the hand. Gamers that need a lot of keys use ESDF because they never have to look at the keyboard because there's usually a divit on the F key to keep the person from losing position. Using the home typing position, 28 keys are available without moving the left hand out of standard typing postion.

    3) Mouse Error, Error. Most comupter mice are fairly cheap anyaway. Mice get junk in the wheels. Even optical mice glitch from time to time. Buttons sometimes get stuck, and of course hands may slip or be jostled from time to time. The average DJC is of a higher quaility than the average mouse and suffers far less from any of these problems.

    meh, I don't want to bite on that hook.

    4) Keyboard limitations Open up a text editor. Press and hold E. Without letting go hold C. Now while holding, tap U. See the problem? Now try W,D and E. E will not register. Try WAQ. There are umpteen other combinations. Keyboards can't handle many multiple keydown combinations. DJC can.

    More trolling. Cheap keyboards only register 3 keys pressed at one time. You know that. Spending more than $15USD more often than not gets a keyboard that can handle more than 3 keys at at time.

    {SNIP REST OF BS}

    --
    This is not a dream, not a dream...we are transmitting from the year 1-9-9-9.
  3. Kinda Lame by Saige · · Score: 2, Interesting

    A number of guys that made it to the finals boosted their way there. You can check some of the match histories for the gamertags and see the boosting that's happened.

    Kinda ruins the whole thing when you can't trust that the people who should have been at the top actually were.

    --
    "You know your god is man-made when he hates all the same people you do."
    1. Re:Kinda Lame by Have+Blue · · Score: 2, Interesting

      It's actually a lot harder in Halo 2 than you make it sound- the system is pretty resistant to being gamed, especially after the recent patch. In ranked play, you give up control over what you are playing and who you are playing against- the only choice you make is what category of game you want to play (deathmatch, objective, 1v1, etc). You don't get to choose your opponents either; you can't see who you are playing against until the game has started. If you leave after the game has started, it's counted the same as if you played through but came in last (and the game has "started" once you see the game settings and player list, so there's never a chance to "escape" a tough game). Finally, in response to the specific exploit you mentioned, you're not allowed to change teams during the game.

      However, "boosting" had a different meaning in Halo 2 before the patch- it was the exploitation of a real bug in the ranking system (not just "find the best play pattern" like you describe). I never knew how it was done, though.

    2. Re:Kinda Lame by Saige · · Score: 2, Interesting

      Well, there are still ways to do it. I think one way is to get on at a time when fewer people are playing in your area (middle of the night, for example), and make sure to have a group of people together. If you were to, say, form two 4 person teams with the same highest ranking player, and manage to start looking for a game about the same time, the odds are much higher that you'll get matched up with each other.

      If you can play around with switching people on teams and starting games at the same time when there are fewer people on, you can manage to consistently get paired with the same people.

      I'm not sure of the exact details, since I haven't thought it out all the way yet, but it's still done. I ran into someone recently that boosted their Team Slayer rating from 25 to 50 in one sitting. Fortunately, Bungie has blacklisted him from the leaderboard, since the rating wasn't properly achieved.

      --
      "You know your god is man-made when he hates all the same people you do."