Sony PSP 1.50 Swap Trick
Negroiso writes "It appears that the folks over at PSP-DEV have created a swap trick for your PSP 1.50 to play your homebrew applications.
It requires two memory sticks to use. Please read the included tutorial on how to use the exploit properly." Here is the PSP 1.50 Exploit as well as
website mirrors.
I wonder if we will see some kind of TSR to avoid the hassle of having to swap memory sticks every time you want to run a program.
I was really excited about this, until I read that it's a swaploit... some people are having it work no problem, but some people are having troubles getting it to load, having corrupted data on their mem sticks, etc.
:)
However I have to take my hat off for the guys that worked this out. Let's hope everyone in the PSP hacking scene keeps up the good work, because I'd love to play some old classics on my PSP.
Also cheers to the poster for putting mirrors in the post.
Don't buy WoW Gold! Make it yourself!
Yes BUT if you are not plugged into an outlet a game will not install the firmware update :) Sony does not want to be responsible for bricked PSP's when the battery died.
As a homebrew developer, I shall ask you to shut up. I hate those "DRM-like" arguments... If I want to play my own games on my console, why wouldn't I have the right to create such a hack ? What do I care about pirates ?
Actually, I have no interest in running pirated UMD images. By the time you copy the iso to a Memeory Stick that holds anywhere from 180 megs to 1.8 GB, you should've just spent the $40 for the game.
No, I'm excited for PSP hacks so I can run emulators, home made games, and maybe internet applications.
This is not the same as the console world where the only point in hacking the system is to pirate stuff. People weren't big on emulators for XBox, PS2 and Gamecube because you could just get an emulator on your computer or MythTV and play that way.
The PSP makes all the difference because it's portable. There is not great way to do emulation-on-the-go right now (Game Park excluded), so the killer apps for PSP ARE the emulators and homebrew scene.
Given the fact that future games will most likely automatically update the firmware.. ( I wouldn't be in the least surprised if UMD movies do as well )
I have to choose whether I want to -buy- more software for their system or just keep the flexibility of homebrew... and.. since either direction means not going back to the other.. homebrew pretty much comes out on top.
I tested it with the pce emulator and it works fine. THe swap trick gives you plenty of time to switch memory sticks.....I havent messed up a swap once today.
AH now to load up every TG 16 game onto my 512 ms...
(oh yah and a quick note, i could put my psp to sleep and take out the ms and load it with more roms than put it back/turn the psp back on and play them wihtout any trouble.)
You might actually be right, but I think the plan is to sell lots of memory sticks, not PSPs per se.
I'll bet Sony's profit on an MS is more than it is on the UMD games. I wonder what the ratio of profit on a single MS sale to profit (to Sony) on a game is. And, for that matter, I'll bet that the COGS on the PSP is more than $249. The money is in getting MS accepted. (Hell, I've spent more on memory sticks than I have on games...)