BnetD v. Blizzard Suit Moves Forward
Gamasutra has news that the ongoing legal battle between BnetD and Blizzard Entertainment will move to a new circus ring when the appeals court session begins today, Monday the 20th. From the article: "[The] EFF took the case to stand up for consumer choice in the marketplace. Reverse engineering is often the only way to craft a new product that works with older ones. Congress expressly recognized this when it created an exception to the DMCA for reverse engineering."
I know this isn't going to be a popular thing to say on slashdot, but I'm actually finding it difficult to get particularly upset about this whole case. I'm no Blizzard fanboy; Starcraft left me cold, I quite liked Warcraft 3 but didn't go mad over it and World of Warcraft hasn't impressed me in the slightest. However, I'm finding it hard to see them as particularly villainous here.
I mean, yes, I know the DMCA is a "bad thing". However, it does seem to me that the only practical purpose of the whole bnetd thing was to allow people to play pirated copies of Blizzard games online. Blizzard's own battle.net system has always seemed a good system to me; it's fast, it's free (unless you include WoW) and I haven't noticed serious reliability problems since shortly after the Diablo 2 launch.
Maybe I've just got the wrong end of the stick here (and I'd be happy to be corrected if I have), but is this a case of the "good guys" picking the wrong battle to fight over digital rights? I mean, it would be easier to fight the DMCA on terms that would make it easier to convince the educated (but non-techie) public, as well as lawmakers, if we weren't using a program whose main purpose in the wild is always going to be the circumvention of legitimate copy protection as the test-bed?
As a longterm battle.net user, I'd say that often enough bnet isn't all that reliable. More often than not a lengthy game of warcraft III will end up with an ally being dropped by the bnet servers, or something similar. A project like this allows not only for cloned functionality, but to create a better, more tolerant (and private) environment than the offical servers.