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Do Stealth Startups Suck?

glinden writes "In 'Stealth Startups Suck,' Bloglines CEO Mark Fletcher argues that 'stealth mode for a web start-up is the kiss of death.' He says that moving quickly and getting feedback from early users is much more important than protecting the core idea or trying to launch a perfect product. Is there any good reason for a web startup to not be open about what it is doing? What about other kinds of software startups? What about hardware startups?"

9 of 219 comments (clear)

  1. I somewhat agree with him by AKAImBatman · · Score: 4, Interesting

    While I agree with him in general, one thing you need to be aware of is: Be careful that advertising before your product is ready doesn't tarnish your company's reputation. While such a thing can be turned around later, it can easily kill your company early on.

    One other interesting thing he did say, though:

    My rule of thumb is that it should take no more than 3 months to go from conception to launch of a new web service. And that's being generous. I'm speaking from experience here. I developed the first version of ONElist over a period of 3 months, and that was while working a full-time job. I developed the first version of Bloglines in 3 months. By myself. It can be done. And I suck at it! Just ask all the engineers who have had to deal with my code.

    This somewhat ignores the amount of business development that has to go on behind the scenes. It takes time to get funding for one, and much more time to build a network of providers. In fact, building that network can still be going on years after the service has launched! You may not even be able to launch the service if you don't manage to find an existing provider base that's willing to go with your idea. Most of them will want to sit on the fence and see how it goes first.

    Of course, this strengthens his original point in that you can't gain a provider base until you get the word out to your customer base. :-)

    On another topic, this talk of investors has me curious. How does one connect with a VC or angel investment firm? Most of the more public ones don't seem to want to do business with you unless you're something other than a caucasian male. It seems that it can pay off to be considered ethnic. ;-)

    What about other kinds of software startups?

    You do need a product before you can release 1.0. Also, you need to have an advertising campaign in place with a one-two punch. First, release the product with much fanfare. This will generate interest and some sales. Then follow up with an army of salepeople and catchy advertising to prevent those initial sales from waning.

    What about hardware startups?

    Surprisingly similar to software products, only it can be much harder to release a patch. In fact, if the hardware fails to live up, it may be the death of your company. i.e. You may not be able to do another manufacturing run until you generate sufficient sales of the initial run.

  2. They're good work if you can get it... by aborchers · · Score: 5, Interesting

    I spent about a year working for a consulting company that was developing the presence for one of these "stealth start-ups". They were certainly not counterevidence to the thesis.

    They spent millions, much of it on our programming fees, as we went through endless iterations of design-as-you-build. We tried repeated to reign them in, get them on a rigorous development process, and convince them to get a basic system live and build from there. They insisted on dotting every i and crossing every t, and rolling out from day one with ridiculous bleeding edge multimedia features that had nothing to do with their business model, before ever revealing the site. All the while we billed them T-and-M. They went broke and dark within a month of their actual debut on the Web.

    It was stupid, frustrating work for a stupid, frustrating client, but the paycheck sure was nice...

    --
    Trouble making decisions? Just flip for it.
  3. Stealth? by TheRealMindChild · · Score: 3, Interesting

    This sounds just simply... for lack of a better word... stupid. I mean, it is like "Let's have a TV show that does X Y and Z, but we can't let ANYONE know what it is about, EVEN THE VIEWERS, or they might steal our idea!!!!!!!!!!!!"

    I'd have to say if your business model floats on that, you better have some arm floaties.

    --

    "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
  4. Meeting VCs by winkydink · · Score: 4, Interesting

    On another topic, this talk of investors has me curious. How does one connect with a VC or angel investment firm? Most of the more public ones don't seem to want to do business with you unless you're something other than a caucasian male. It seems that it can pay off to be considered ethnic

    Call or write them and ask for a meeting. Chances are you'll get 5-15 minutes of their time. If they're interested, you'll get more. VCs have a lot of money sitting on the sidelines right now, so they're eager to hear ideas.

    Oh, if you want them to sign an NDA, forget it. Almost never happens.

    --

    "I'd rather be a lightning rod than a seismometer." -Ken Kesey

  5. Increase your chances of being bought by strongmace · · Score: 5, Interesting

    Be open and perhaps a larger company will buy you. This could open up all sorts of opportunities now that you'll have a larger resource pool (assuming you are still included in the project of course). However, you do have to have a quality deliverable. While being open is very nice, being available for public scrutiny while your product or service is still in its formative stages may be a bit much. You have to draw the line somewhere and balance is important. While getting constructive criticism is great, opening up your project too early could lead to ridicule and hurt your future growth.

    --
    "If we hit that bullseye, the rest of the dominos will fall like a house of cards. Checkmate." -Zapp Brannigan
  6. All or nothing by wishus · · Score: 4, Interesting

    Well, it doesn't have to be all or nothing. I didn't want to advertise my game, Warband 1066, until it had been through a few rounds of testing from my friends. They gave me valuable feedback while I honed the gameplay over a period of months. Now, while it's not finished, it is ready for a larget audience, and I have confidence that I won't chase away early adopters with a game that sucks.

    So there is a gray area between keeping it hidden and telling the world.

  7. Not necessarily by benjamindees · · Score: 3, Interesting

    Secretive work may not be the best strategy for web design, which has ridiculous competition. It's better to get the product out there to fend off competitors. But I have a feeling it could become a major component of software development, especially for more industry-specific niche applications.

    Specifically, I've been thinking about how OSS is being embraced by major IT players, and how releasing proprietary software as open source can benefit the development process. The traditional view is that OSS projects should be open from the beginning, in order to cut down on development costs.

    But the reality is that most successful projects were open sourced after they were already quite functional, only to be further enhanced by "the community". After a little polish by interested users, the original developer can then go on to support and even sell the project, in competition with the released, free version and those who contribute to it. In some cases (plex86/win4lin), the original free version can even be successfully "re-closed" and removed from the market even after having been released and improved by the community.

    By doing most of the original work in-house, the original developer can gain a step-up on any later developers who contribute. This creates a barrier of entry for anyone who wants to support projects like OpenOffice.org and Mozilla, which sprang forth almost fully-formed from the heads of their creators.

    Of course, keeping a tight grip on the evolution of development of the original project is necessary for this model to work to the original developer's advantage. This is why we see friction in projects such as Fedora. It's in RedHat's best interests to maintain control of the original project. But it's also in their best interest to have a group of outside developers making small contributions without paying them. Keeping control of the free version also allows you to kill or cripple the project when it comes time to move to a more proprietary model.

    --
    "I assumed blithely that there were no elves out there in the darkness"
  8. Depends, like everything else, on your audience by ianscot · · Score: 3, Interesting
    This story would be analogous to saying "Small, vanity press publications suck" or "mass market paperbacks suck." For the wrong purpose or the wrong people, anything sucks.

    When you're in the business of publishing something, almost everything about the way you do it depends on the audience you're trying to reach. I've been involved with several directory-style sites that we will have done "stealth" releases for, by the rough definition being used in this article. The idea wasn't to broadcast to a mass audience, and we were just fine letting the first trickle of users see things without all the dots connected. We weren't measuring ourselves by a "branded release" model where we needed to appeal to a general audience; the people using this sites when they were fully up and running would be accessing them through a controlled set of sources.

    (And your high class steak joint probably doesn't measure itself by Subway's standards, either, except in very general terms. Doesn't take out billboards to advertise, doesn't open in the same way at all.)

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
  9. Re:Stating the obvious: by zuzulo · · Score: 3, Interesting

    Basically it seems to me that there is a very simple dividing line between companies that *should* stay below the radar for as long as possible and those that should attract as much attention as possible.

    If you have real, defensible intellectual property in an emerging market, stealth mode is, in my experience, a really good idea. You need time to figure out what follow on patents are needed - solving some of the problems that always arise when developing innovative technology often generate *more* innovative technology that also needs to be patented. In addition, quite frankly if you are *actually building* something innovative, most likely the big players are at least 24-36 months behind you. And they wont start catching up (and they will, and they can afford better lawyers than you can) until they find out what you are doing when you go public. So the time you spend below the radar is invaluable.

    On the other hand, if you are building product in an existing market, staying below the radar is the last thing you want. In this case, you want as high a profile as possible well before you are even ready to release product.

    As always, there are no real hard and fast rules. Sometimes you want to be below the radar, sometimes you want to be as visible as possible, and sometimes you just want to be hidden in plain sight in the middle of the pack. Common sense just isnt that common, i suppose. ;-)

    --
    "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."