Monolith Layoffs In Wake of MXO Deal
Blues has details on the aftermath of the Matrix Online sale. Over 80 employees are now without jobs as a result of the MMOG's move to SOE. The 80 people are "out of a workforce of 200, although at least 25 of those being laid off are those being offered jobs at nearby Sony Online Entertainment."
"...Why didn't I take the blue pill?"
Those who believe the Internet is private,
find their privates are on the Internet.
That's too bad for the employees being laid off, but this is probably the only thing that could save this game. Selling it to SOE really makes sense for both parties. WBIE still has creative control and (I'm presuming) would be paid royalties of some sort for the MxO and DC Comics MMO licenses. And SOE gets two new properties that make its Station All-Access Pass much more attractive.
You know the industry is completely stagnent when the following are considered earth shattering 'innovations' in gameplay.
1) The ability to change your skills.
2) The bare semblance of a story.
3) PvP arenas
4) "some unique areas"
Wake me up when the MMORPG industry shows even and the faintest signs of innovation. Until then, excuse me while I completely avoid these complete drought in creativity. Remember that period after Doom and before Quake when everyone and their dog made a shitty unoriginal FPS trying to capitalize off Doom? This period is roughly a hundred times worse, but for MMORPGs instead of FPS.