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Death of the Indie Game Store

tjmcgee writes "Independent game stores are usually hard to find, and when you do they are generally overpriced. An article on the Next-Gen site explains why the independent game store is all but gone. The article is very funny but kinda sad." From the article: "There's a lot of competition out there. There's no getting around it. Everyone is selling games now. Chances are your grandmother is hocking copies of Vice City every Monday between Bingo and Salisbury Steak night at the Shady Tree rest home."

3 of 84 comments (clear)

  1. Re:Time for change (see Netflix) by Seumas · · Score: 4, Informative

    if somebody could come up with a similar system for games, we gamers/geeks are fairly notorious about going after new tech/stuff.

    Um. You mean, like GameFly?

  2. Re:Re-worded by hal2814 · · Score: 3, Informative

    "WAL-MART SELLS FOR CHEAPER"

    Don't be so sure. I'd check around first. Starting a few years before Wal-Mart started building the Super Centers, Wal-Mart started pricing primarily based on local competitors' pricing. Sometimes a local momnpop will fall under their radar so Wal-Mart won't bother to price it cheap enough since they don't realize there is competition.

  3. This is why gamers shouldn't own game stores by Anonymous Coward · · Score: 4, Informative

    Just a couple of nits. I don't mean to beat on the guy since I'm in the same boat. I've managed independent stores for about 5 years now, and 6 months ago bought my own.

    The key is that if you love games more than you love money, you should NOT be in this business. If your focus is on renting a 1400sqft strip mall gamer room where you can hold court and gab about games and do special orders, you have doomed yourself to failure. If you find your store slouching toward that ideal, turn that sucker around NOW.

    If you're an independent and don't rent out games, you're committing slow suicide. Not only is it a nice side income that you can count on every week, but it also means that you DON'T have to stock every single $50 game that comes out.

    "Hey, do you have that new Fleshreaper game?"

    "Sure. But have you played it yet? I've heard mixed reviews on it. It's just $7 for a week, and wouldn't you hate to blow $50 on a game you'll hate? Lemme sign you up."

    Bingo. Instead of having to spend $160 to get 4 copies to sit on your shelf and silently stare at you, while you pray for them to sell, you can spend $80 for two rental copies, maintain the appearance of a well stocked store and give the customer the impression that you care more about making him happy than making $50. If it's not Christmas, I only order new releases to get rentals and preorders. I do stock surefire stuff (GTA, Madden and other AAA titles), but everything else I do NOT stock deep.

    Systems: Why should I bother losing money on these when I can send people to the Walmart across the street? "And please check out the fine selection of used PS2 titles before you go!"

    Giving store credit for used stuff: This is where we see, again, that gamers shouldn't own game stores. If you don't have your banter down, you're in the wrong line of work. "Sure you paid $50 for that when it came out. But it sells new for $20 now. I can give you $8 for it, and that's about $5 more than what EB will give you for it!"

    Anyway, while I don't think my business model will last forever, I also don't think properly run independent stores are going to burst into flames. I will continue to exploit the holes that EB, Best Buy and Blockbuster leave gaping open.

    I bought my store 6 months ago from a guy who was augering it in because he wasn't willing to spend the time and money to turn it around. Income is up 20% this month from this time last year. So far, so good.

    http://pdb.blog-city.com/