SAG Rejects Game Contract
Reuters is reporting that the Screen Actor's Guild has rejected the contract with the Games Industry, despite earlier signs negotiations would be successful. From the article: "The Screen Actors Guild's bitter infighting claimed another victim Tuesday as members of the national executive committee voted to reject the recently negotiated video game contract against the wishes of members and the negotiating committee. It is believed to be the first time in the union's 72-year history that board members have used the routine approval process to overrule the unanimous recommendations of a negotiating committee."
I would rather video game makers drag people in off the street and hand out the voice acting spots to desperate college kids who will work for pennies then get some 'high quality' voice acting at the expense of a couple of programmers. Of all the things I would like to see video games focus more on, voice acting is exactly last. I would pick a fiction writer to write a good story, another programmer to debug, another programmer to optimize performace, a dozen more beta testers, or a number of other things over voice actors. The thought of giving risiduals to voice actors makes me sick. I can't think of a bigger waste of money. If SAG can't get its shit together and offer a reasonable contract, I hope the gaming industry merrily points them to the picket lines where they can rot until hell freezes over and have no one care.
Good voice acting is nice, but it is hardly on my top 10 as a consumer of games. I can stomach half assed voice acting if the game is bug free and well written. I can't stomach a game with bugs and poor writing though, even if the voice acting kicks ass.
Just because they're in the union doesn't mean they deserve the title of a voice actor. Many games with professional voice acting sound as if they'd let the coders record the voices.
Justice is the sheep getting arrested while an impartial judge declares the vote void.