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Cheaters Under The Microscope

1up.com has a piece up examining the reasons and rationale behind the online gaming cheater. From personal pride to pure cynicism, the realm of the cheater has many ways in. From the article: "Using grenades and jumping on friends' shoulders can help you get ridiculously high and reach far-off boundaries in Halo 2. Players like Joe32 call it creative thinking. Victims of sniper fire that seems to come from another world call it cheating."

12 of 163 comments (clear)

  1. Cheating is NEVER fair by KDR_11k · · Score: 4, Insightful

    To lose consistently to people who got better than you by playing six to eight hours a day while you're at school or worksome people cheat just to even the playing field.

    Cry me a river. Perhaps you should try playing with people who are your skill level instead of wanting to be the Rambo of the higher leagues.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
    1. Re:Cheating is NEVER fair by kniLnamiJ-neB · · Score: 4, Interesting

      Agreed. They should have an overall "Skill Level" that goes up with ALL experience. Then have a modifier for each game type.

      Player: Bob
      Level: 10
      Deathmatch: 3
      CTF: 0
      TDM: 7

      If all values started at 0, Bob gained 7 levels in TDMs and 3 in deathmatches. The server would have to show both the game type number and the overall, so you can see that if Bob is in a TDM, he spends most of his time playing TDM (7 out of his total 10). Drat, guess I can't take that idea to the patent office now...

      --
      Windows isn't the answer... it's the question. NO is the answer!
  2. Just by jumping on someone else's shoulders... by Zangief · · Score: 4, Insightful

    you call them cheaters?

    I call that bad map design.

    1. Re:Just by jumping on someone else's shoulders... by tolan-b · · Score: 4, Interesting

      The GP is right, why shouldn't you be allowed to use a team mate shoulders to get a bunk-up?

      Here's a favourite quote for me:

      Other gamers give themselves an edge by using a mouse and/or keyboard with today's USB-friendly consoles, which increases accuracy and cuts response time--it can be an insurmountable advantage. But, as one anonymous cheater explains, "It's not illegal--it's just using the best equipment available. Anyone can do it."

      Not *gasp!* a keyboard and mouse!

    2. Re:Just by jumping on someone else's shoulders... by NanoGator · · Score: 4, Interesting

      "I hate "cheaters" as much as the next person. But I would have to agree with the grandparent's post, that level design should account for such things."

      Personally, I don't call it cheating if both sides can do it. It may make the game un-fun, but it's hardly cheating.

      I doubt that distinguishment means much, tho. Usually cries of cheating happen when somebody's losing. At that point, they're not terribly discriminant of whether or not the other guy was actually being unfair.

      Just once I'd like to hear "Hey man, it's really not fun for me when you do that. Could you please try another tactic?" I'd be more than happy to comply for the sake of making the game fun, but instead everybody's a 'gay faggot llama'.

      --
      "Derp de derp."
    3. Re:Just by jumping on someone else's shoulders... by Saige · · Score: 5, Insightful

      I can't believe they used that as an example. Anything like that is completely NOT cheating. Grenade jumps, jumping on another player, fancy trick jump, etc - those are all completely valid techniques and anyone who considers them cheating is full of crap.

      Level glitches - like the superjumps on various maps, the old trick of pulling flags/weapons through walls, those are also not really cheating, since anyone can do them. People who abuse them to grief people are not cheating, but still deserve negative feedback.

      Standbying (the modem glitch mentioned), and now the whole problem with hacked files - now that's cheating, and those people need to get their asses banned like NOW.

      --
      "You know your god is man-made when he hates all the same people you do."
  3. Its not cheating if its in the game. by HellPhish · · Score: 5, Insightful

    My stance on cheating in video games is that its only cheating if you modify the client app or take advantage of something that other players can't take the same advantage of.

    Simply put, if the game allows it, it is part of the gameplay. It may not be the most obvious way to play, nor may it be how the manual TELLS you to play. As far as I'm concerned, anything allowed by the engine is totally fair.

    There is no such thing as an unfair advantage.

    1. Re:Its not cheating if its in the game. by Have+Blue · · Score: 4, Insightful

      The problem with that approach is that it turns the game from "who can play the best" to "who can perform the best exploit the fastest", which is a completely different game from the one you may have intended to play when you joined the server.

  4. Game Features can reduce Cheating by Tenzen01 · · Score: 5, Interesting

    Cheating because you don't have time to compete with the people who play 6-8 hours a day is a LAME excuse.

    Some people have natural skill and are gonna own you no matter if you are one who plays 6-8 hours a day and they only play it once a week.

    I find that in-Game features can reduce cheating in addition to providing better gameplay.

    The article mentions Halo 2 on Xbox Live, which as everyone knows uses a Ranking system to match teams up. Thus you are much less likely to be playing in a game with people 100 times better than you. I find that playing in games where the teams are evenly matched can be fun and thus reduces the "need" for people to cheat. Games that somehow balance the teams are much more fun to play in. Yeah we all like being on those teams where you completely own the other team... but you are also going to end up on the other side of that sometimes, where you are the team getting destroyed. And that's no fun.

    Another Game Feature I think helps reduce cheating is in Call of Duty. There is a feature that can be enabled in multi-player games called the 'kill-cam'. It shows you the last 7 seconds or so before you died from the point of view of the guy that killed you. I find that watching the kill-cam from time to time reduces the perception that it might have been an 'unfair kill'. "He couldn't have possible seen me!" "I shot him a thousand times and he didn't die!". etc.

    In addition the kill-cam helps reduce camping (since you now know where they were when they killed you) and it might even give you some tips on how to play better.

  5. Article should differentiate by th0mas.sixbit.org · · Score: 5, Informative

    Between glitchers and cheaters a bit better, because, quite simply, what they wrote isn't really what's going on at all.

    First off: there a huge number of "glitches" in halo 2 maps that are there on purpose. Things like jumping onto a person's shoulders in order to make it somewhere higher is partially what makes it so fun. Bungie tweaked these levels unbelieveably well, and there is a lot of skill in perfecting seemingly impossible jumps.

    The article is quite outdated. The new fad in halo 2 cheating is rather astounding. The new map pack that was released in the spring downloads maps from xbox live to the user's hard drive. People realized that while the maps were signed to prevent people from copying maps from xbox to xbox (this weakly protecting bungie's IP) they weren't really signed to prevent modification. So if you do something akin to deleting the signatures from the map the game defaults to letting you play the maps on xbox live. The result? People can use standard halo 2 modding tools to mod their maps, add autoaim, jump higher, etc.. .

    Which brings me to the second, much larger and impossible to fix, issue with xbox live. You'd think that xbox live is a dedicated service providing servers for playing halo 2, right? Wrong. In every XBL game, a user is chosen to be host. That person is the server, and as such has much more control over the game. For one, it's essentially "their game or the highway". This is what allows people's modded maps to have an effect on the game, in many circumstances.

    The modem-delay people do in games on purpose, as mentioned in the article (known as "standbying") is a direct result of xbox live offloading the hosting job to a client. Now the person who is host can filter the packets from an opponent, the game keeps running while that person is lagging out, and the host can run around lag-free killing the people who's packets are being routed to /dev/null.

    The cheaters have added a new level of complexity: they get a routing program that can route by MAC, and selectively filter out specific players during matches (as opposed to the all-or-nothing pull-the-plug-on-the-modem approach.)

    As long as the hosting is not done by microsoft themselves there is no real way to fix this issue. The maps issue is stupid; they aren't checking their own content sig's properly, but at least that's not an architecture issue and will probably be fixed relatively soon.

    In all honesty the free portals such as xboxconnect and xlink kai are better, if you can handle not having an elitist rank next to your name...

    --
    twitter.com/gravitronic
  6. What an asshole by alan_dershowitz · · Score: 4, Insightful
    This asshole thinks using a keyboard and a mouse is cheating.

    Other gamers give themselves an edge by using a mouse and/or keyboard with today's USB-friendly consoles, which increases accuracy and cuts response time--it can be an insurmountable advantage. But, as one anonymous cheater explains, "It's not illegal--it's just using the best equipment available. Anyone can do it."

    People who have been playing games since Wolfenstein 3D know what the best FPS controller is, and it's the keyboard and the mouse. If no console manufacturer chose to pay attention to what PC gamers have known for over 10 F-ing years now, tough shit.

    As I've read in a review of Quake for the Dreamcast, which online could pit computer players against console players: "Playing with a controller versus people playing with a keyboard and mouse is a soul-destroying experience."

    It's not my fault people want to use a shitty controller.

  7. Playing to win by rpumarega · · Score: 4, Insightful

    There is an article over at sirlin.net that discusses this. http://www.sirlin.net/Features/feature_PlayToWinPa rt1.htm Here's a small snippet. "You're not going to see a classic scrub throw his opponent 5 times in a row. But why not? What if doing so is strategically the sequence of moves that optimize his chances of winning? Here we've encountered our first clash: the scrub is only willing to play to win within his own made-up mental set of rules. These rules can be staggeringly arbitrary. If you beat a scrub by throwing projectile attacks at him, keeping your distance and preventing him from getting near you...that's cheap. If you throw him repeatedly, that's cheap, too. We've covered that one. If you sit in block for 50 seconds doing no moves, that's cheap. Nearly anything you do that ends up making you win is a prime candidate for being called cheap." -- If you rocket jump of your friends shoulders.. that's cheap!