Codeweavers to Support Mac OS X on Intel
An anonymous reader submits "It's official. CodeWeavers is planning to support Mac OS X on Intel chips. Many say this could stifle Windows to OS X ports of apps, but nonetheless this may make it a lot easier for people to switch to OS X from Windows."
How does the existance of another IDE stifle people from porting Windows apps to OSX? If anything, it should encourage more OSX software than less...
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Open Source Sysadmin
the day i launch half life 2 on my mac, i'll weep a tear of joy. but to anyone in the know, this news is entirely obvious (and expected). codeweaver and transgaming will instantly have double the market. and not only is this new market bigger than linux, it's more standardized. no need to support 5 distros, 5 package formats, 10 different library versions of dependencies and no need to statically link things. they even can pick a single gui frontend (cocoa) and not worry about the huge amount of complaints. (omg you didn't use qt! you didn't use gtk!).
- tristan
Right now Wine support on *bsd is hit and miss. 90+% of the Wine developers only run Linux. They are not opposed to any other Unix, but they do nothing to help. Someone trying to get Wine running on *BSD will send a patch in, which will be accepted, but hours latter (sometimes before) some other patch is accepted in a different area that breaks Wine again.
Supporting OSX should clean a lot of this up. Just running on two platforms officially will force them to keep the code cleaner. This will make Wine useful to the other BSDs. Should also help Solaris support, which I understand works less often than *BSD.
"Many say this could stifle Windows to OS X ports of app"
I just downloaded NeoOffice/J for the Mac and man is it ugly.
Mac users won't tolerate bad ports of useful apps. They might tolerate using an occasional windows port, but the Mac software creators don't have anything to worry about.
I respectfully disagree. How did you hear about Delicious Library? It created buzz. Even though there had been how many countless "categorize your comics/videos/games/books into a searchable database" apps out there Delicious Library still turned heads. Same with the other apps. Word of mouth and positive reviews push certain apps to the top. The only thing that I think gigabytes of dreck will do for the Mac software community is make it harder for the cream to rise to the top, but the cream will still rise.
A lot of people are bemoaning the fact that with apps being able to run natively in Windows mode on the Macintels that nobody will bother porting their apps over to OSX. Although there will be some lazy/cheap idiot developers out there who will take this approach native OSX apps will get the buzz and the recommendations and ultimately the sales.
Although I am very excited about running my favorite PC fractal apps in Windows mode on Macintels (http://www.cootey.com/fractals/) I still look forward to the day that a Mac developer brings a fractal app to OS X that outperforms UltraFractal (and my UI favorite Fractal eXtreme) by taking advantage of Quartz Extreme, etc. (Yeah, I envision something called iFrac - Photoshop crossed with iMovie). If a better OS X fractal app appeared, I would switch to it even though I've been using the PC ones for years.
That's my optimistic outtake on it anyway. I think apps will be rewarded with positive press if they come out native and Mac users will push those apps over PC ones. But we'll still have access to the PC ones if they don't have correlations on the Mac side. I see it as win-win.
The Splintered Mind - Overcoming
yeah, but icc is largely a drop-in for gcc. and it's fast. ( it's even faster than mvc/gcc on AMD hardware ). so what'll happen is that in january, people developing for mactel will suddenly get a speed boost if they compile with intel's compiler.
Sitting Walrus Blog
This model doesn't work if someone can buy the Windows version of a game and play it on their Mac. Unless the games come out at the same time and are roughly the same price (forever, not just in the weeks following release) there'll always be an incentive for Mac users to buy a Windows version of a game even if performance isn't as well as it would be for a native port. Seriously, would you spend $40-50 on a game knowing it's already a Windows Budget title, obtainable for $10 or so? Not to mention the convenience of occasionally being able to pick up a game from *Mart, Best Buy, etc, rather than ordering everything from Amazon.
I can see Wine and Codeweaver's version of it becoming a major threat to companies like MacSoft. Whether, at the end of the day, the massively increased choices will counterbalance any lower quality inherent in running games under non-native emulated APIs, is still up for debate.
You are not alone. This is not normal. None of this is normal.
I think this is a great thing. I know I have two major applications - Groove and Visio, both owned by Microsoft - that have no OS X support. Entourage supports Exchange, but not nearly as well as the original Windows MS Outlook.
;).
This announcement means that Virtual PC has some real competition - rather than wasting my time booting up a virtual computer, I can just run the apps I need. Could this hurt OS X with Windows developers saying "Eh - just run Codeweaver and leave us alone?". Sure - but I think more people running OS X, even if they are running Wine-enabled applications, will still be better in the long run, since the "average user" won't understand why they're being told to spend another $50 to get a program to run on their Mac - they'll either go with a PC, or, if they've grown to love OS X, they'll tell the developer to convert.
We'll just have to see. Here's hoping Transgaming announces a similiar announcement, just for competitions sake. Like another poster, I'm also looking forward to Half Life 2 on my shiny Mactel box
52 Weeks, 52 Religions with John Hummel