London Turned into Giant Board Game
webponce writes "Hasbro have fitted out 18 London cabs with GPS tracking devices, and hooked them up to a real time, real life game of monopoly. You get to choose which cab driver you want to 'play' with, and then pick which properties around London you want to put your houses and hotels, hit go, sit back and wait for the other cab drivers to land on your square and make you rent. You get 24 hours of your cab running around London, and you have to see how much money you can make in a day (my bet, put your property on Wimbledon this week ;)"
The railway stations are in order, Kings Cross, Marylebone, Fenchurch Street, Liverpool Street.
Utilities are Electric Company and Water-Works.
You still have chance and community chest, with such joys as "go back three spaces", and "take a walk on the broad walk, advance token to mayfair", although not the German "go back to Old Kent Road".
OS/2 - because choice is a terrible thing to waste.
London's been a board game for ages.
I happen to be friends with one of the guys who works at Hasbro; and he's told me it isn't GPS controlled as they claim.
This is just marketing to make it appealing and feel "real."
He's told me that although he didn't do any of the programming work for the cab stuff, he has done some apache configuration and stuff for the server.
He tells me that they used a "deamon" like program coded in C to sned the current location to an SQL database, and the webserver handles it from there.
It makes sense that they would make it all fake to save money, having GPS's and stuff for real cabs just seems like too much work.
community chest card by smsing a text to 82222, this i what they try you to do while playing the game, i am telling you its just another get rich quick sceme!
It was 1934, the height of the Depression, when Charles B. Darrow of Germantown, Pennsylvania, showed what he called the MONOPOLY game to the executives at Parker Brothers. Can you believe it, they rejected the game due to "52 design errors"! But Mr. Darrow wasn't daunted. Like many other Americans, he was unemployed at the time, and the game's exciting promise of fame and fortune inspired him to produce it on his own.
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http://www.hasbro.com/monopoly/pl/page.history/dn
-mkb