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Revolution Downloads To Recieve Graphic Upgrades

Joystiq reports that certain Revolution-downloadable games will be recieving graphical upgrades, ala the classic NES titles released for the GBA. From the article: "...[Nintendo] did not divulge the nature of the enhancement, nor did he hint at whether the technology would be integrated into the Revolution's hardware or be a part of the downloaded game itself. Theorists speculate that it may entail reskinning some or all of the classic games in Nintendo's lineup, as was done for the compilation Super Mario All-Stars for the SNES..."

7 of 90 comments (clear)

  1. Graphics are good, but... by MagicDude · · Score: 4, Insightful

    I hope they also upgrade the sound as well. They can do so much with the scores to Zelda or Metroid if they can escape the limitations of the original NES and its midi sounds.

    1. Re:Graphics are good, but... by SetupWeasel · · Score: 5, Insightful

      I don't know about that. I love the old NES midi. For instance, I have Mega Man Anniversary Collection for the GameCube. Mega Man 2's music was fucking inspired. I don't want anyone messing with it. In fact, I wish more people would use that old synth.

    2. Re:Graphics are good, but... by Bozzio · · Score: 3, Interesting

      First off, the NES did NOT use midi.
      NES Sound

      Second, that's not necessariliy a good idea. Composers often write for the instrumentation they have, and changing the instrumentation afterwards can really harm a piece.

      Here's a good (but probably nit-picky) example. In the original SMB3 the steel drum sample was of low sample rate and resolution. In the SNES version (and especially GBA) the higher sample rate and resolution sample wasn't equalized the same. The composer would have picked up on this, but saddly he had no part in the conversion. This may not seem like a big issue, but the end result was that the wrong harmonic(s) were heard, and the perceived pitch of the sample is incorrect (though the fundamental may still be correct).

      Another, less acoustic, example is in Street Fighter 2010. One of the best tracks of that game is a serial piece using the square waves. It's totally freaky and practically made me crap myself as a kid. The NES sound hardware was perfect for it. (Poorly) Emulated (read sampled) square waves don't have the same feel... believe me, I transcribed the piece for MIDI, and it killed it.

      MIDI is a great technology, but NES music doesn't translate well to it. This is because most of the great NES music works were written with the NES sound hardware in mind, and changing the instrumentation of a piece (any kind of piece) often takes away from the composer's original intent.

      Take the Bayou Billy soundtrack.. it made wonderful use of the square wave channels to sound like funk rhythm (muted) guitar! This is something that can't be done in MIDI without special samples, and the number of samples required to correctly reproduce the effect would be immense!

      You mentioned Zelda and Metroid, which both underwent wonderful musical transformations as the console sound technology improved.. But realize that these new tracks weren't simple transcriptions, but clever arrangements. That is exactly what made them so great! The composer/arrangers used what the SNES could offer as their new instrumentation and wrote/arranged around that.... Just like in the old days with the NES.

      So, I return to my main point: Changing the instrumentation of a piece can be detrimental to the intended effect, ESPECIALLY in VG music where the hardware was often heavily considered (or even the inspiration) in the creative/compositional process.

      --
      I just pooped your party.
  2. Mixed Feelings by bleaknik · · Score: 3, Insightful

    I, for one, have mixed feelings about this. On one hand, I want the original classics just the way I remember them.

    Then again... I wasn't one to complain about the All-Stars cart graphical upgrades, neither.

    Hmmm.... Vintage games do have small footprints. Maybe the Big N could bundle two different versions of a game's textures with each download...

    That's right. I rock.

    --
    Deja Vu
    n. 1. The sensation that you've read this very article before.
  3. Antialiasing and filtering by snuf23 · · Score: 3, Informative

    "Then again, Nintendo may choose the simpler route of merely incorporating a filtering or anti-aliasing method to improve the quality of the existing graphics. Certain N64 and SNES titles could benefit greatly from a method such as this."

    This seems more likely to me. Most modern emulators have various options for filtering and antialiasing the graphics display. While purists may scoff at the softening and smoothing effect of the filters - it definately makes the games look let chunky.

    --
    Sometimes my arms bend back.
  4. Framerate upgrade by grumbel · · Score: 4, Interesting

    What I would find most interesting would be an upgrade in the framerate, some of the early 3D titles on the SNES and later the N64 were just painfully slow and suffered from huge drops in the framerate. I would love to be able to replay StarFox or StuntRaceFX with constant 60fps.

  5. Filters by dsparil · · Score: 4, Insightful

    They'll probably just bring the NES games to SNES quality graphics then run everything through a filter. That wouldn't neccessarily be a bad thing since Yoshi's Island looks amazing using hq3x.