Parents Ignore Age Ratings?
GamesIndustry.biz has news of a ELSPA-funded research project that indicates that parents do not pay attention to ratings when purchasing games. From the article: "According to Freund, the study found a high awareness of the existence of videogame age ratings both among young gamers and among their parents - but parents tend to 'divorce themselves' from active involvement in deciding what their children play."
"... but parents tend to 'divorce themselves' from active involvement in deciding what their children play."
My dad didn't have any problem with me seeing R rated movies or playing violent video games at a young age. Was he 'divorced' from it? Eh, maybe. On the other hand, I never gave him a reason to worry.
So what bearing does my anecdote have on anything? Nothing terribly substantial, other than GTA3 sold over 30 million copies yet there has been like 2 incidents blamed on it.
"Derp de derp."
... the OFLC (Office of Film and Literature Classification) has just changed the classification markings system for games and movies - they now both use the same markings and have the same rating systems (though video games don't have a 'restricted' rating yet, which means anything harsher than an MA15+ gets refused classification - but that's a whole different kettle of fish).
Part of the reason for doing this was to make it more obvious for parents when buying games for their kids that they might not be suitable. I guess its for those stupid parents that don't actually excercise critical thinking when they pick up a box of Deathstalker V: The Bloodening. Now they can clearly see its got a red sticker on it and will (theoretically) be more inclined to realise that it is Bad For Kids, because they remember that the red sticker is for grown-ups, because they saw it at the movies.
I think its a good idea and hopefully those parents that would otherwise blindly buy their kids unsuitable titles will think about it a little bit more.
I mean, pretty much every store I've seen has the ESRB ratings inside with warnings on them. Personally, I think the issue is that too many parents expect someone else to just tell them what to do. Myself and a friend of mine were in a software store when a kid walked in (9 years old) wanting to buy Soldier of Fortune. We actually took the 5 seconds to point out the easily readable sign and explain why something like "Diablo" (T for Teen) was more acceptable for his age perhaps, or something like that.
I'm not necessarily against laws regarind video games as long as they're logical and thought out (example: M rated games behind the counter? Makes sense. M rated games 5 feet above the floor? Stupid, and discriminating against short people.) But until we have parents at least make the minimal effort, I don't want to hear them bitching.
This said as a father of three children who plays games with the little rug rats (we've finished "Ocarina of Time" and, after a bout with "Paper Mario" will be hitting "Chrono Trigger").
52 Weeks, 52 Religions with John Hummel
Scene: Mother walking through Wal-Mart with 1-3 eight year old brats in tow.
"Mommy, buy me this" "No"
"Mommy, buy me this" "No"
"Mommy, buy me this" "No"
"Mommy, buy me this" "No"
"Mommy, buy me this" "No"
"Mommy, buy me this" "No"
"Mommy, buy me this" "No"
"Mommy, buy me this" "No"
"Mommy, buy me this" "OK!! OK!! Just STFU!!" (Que other shop patrons looking agast at loud use of foul language.)
Checkout Clerk - "Ma'am, do you know that Grand Theft Auto 3 is a mature rated game, more suitable for kids in their mid to late teens?"
Mother - "Whatever, as long as they aren't having sex with hookers and then beating the hookers up, it's fine"
Checkout Clerk - "Well, actually, you..."
Mother (interupting) - "Tyler, put that lamp down this instant" (runs off with merchandise).
So I too grew with a bunch of violence on TV. My parents had some... unorthodox views regarding censoring TV. For example, I was allowed to see wild west movies (lynchings, shootings and all), on account that there the good guys always win.
I saw my first horror movie on VHS at the age of 10. Two of them, in fact. My brother was 6 at the time. Okay, so he was scared into shock. I was a little more robust, presumably on account of being older.
Even earlier, we occasionally had the honour of seing grandma chop the head off a chicken to make food, on the summer vacation in the country. Oooer. Now that was a crying festival for me and my brother.
(Which brings me to another question: the why the heck is it OK for the kids to watch Tom And Jerry and other violent cartoons? One thing I still remember is that kids are very good at anthropomorphising. See the crying festival for the chicken, or when grandma's cat got poisoned. So why isn't anyone worried then about violent cartoons?)
Etc.
So more than two decades later, I haven't killed anyone, haven't assaulted anyone, and generally I haven't even had a jaywalking ticket yet. I'm a firm believer in, well, what can be best described as a "lawful good" approach to the world. Though even that most likely due to mom preaching that, than because of those western movies.
Ditto about my brother.
An older family friend, now that was a bit more nuts. Taught his 2 year old son to play Wolfenstein 3D. (Not "Return To".) I doubt that the poor kid even understood what was happening there, but did as good a job of spraying lead everywhere with the machinegun as the stereotypical gangster-movie mobster.
As far as I know, the kid hasn't killed or assaulted anyone yet.
So, well, ok, I'm willing to take your point that maybe I'm blinded to whatever grievous damage all that did to me, my brother or the other kid mentioned. Well, then you tell me, please: _what_ symptoms should I be looking for?
Because so far it seems to me like while, yes, a game or a movie (Tom And Jerry cartoons included) _can_ give someone ideas and questions, those ideas (or any other ideas) don't exist in a vaccuum. They're judged and fit into the general framework that that person has. As a kid, the framework that their parents and environment gave them.
You're not an automaton which simply executes anything without thinking. If you played a game about jumping off bridges (e.g., City Of Heroes heroes never die when falling), you won't just jump off a bridge to get down faster. Even if the idea does briefly come to mind (I'll admit, it did come to _my_ mind), it'll be judged against that framework you have, filed under "you'd break your legs or die if you tried that", and dismissed.
So for someone to get influenced by, say, GTA (a game which explicitly tells you that that stuff is illegal) to the point where they get their parent's gun and shoot a car driver, that framework must be deffective or largely missing to start with. If a game explicitly tells someone "this stuff is illegal. It's a crime. It can get the cops all over you" and they still do it, you have to wonder if the whole meaning of "illegal" and "crime" was missing from their mental model.
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