More Details On Civ IV Moddability
dfrankow writes "Gamespy has a preview of the upcoming Civilization IV title, where they go into more details about the moddability of the game. From the article: 'Civilization IV promises to be the most moddable game in the franchise yet. It'll ship with an in-game worldbuilder that allows you to shift units around and redraw the map, similar to a scenario editor. More hardcore modders can jump into XML files and tweak all of the unit stats and variables in the game. Beyond that, users who know the Python scripting language can actually go in and set up scripts and triggers to make game events happen or alter the way the game plays, while a Game A.I. SDK that'll be available shortly after the game ships will allow players to completely change the way the A.I., combat system, or game rules work.'"
And I, for one, am glad this will not be available for Linux.
I've lost too many hours to CivCTP as it is, and I don't need another addiction.
So you Windows people can keep your games, and we will keep our productivity.
After all, all Windows is good for is games, right?
www.eFax.com are spammers
From this day on, Spearman shall always prevail when faced with the terrible might that is...the tank!
Perhaps soon we shall have the legendary battles of "Warrior vs. Tank" or "Worker vs. Mechanized Infantry?"