AI Researchers Produce New Kind of PC Game
Ken Stanley writes "In an unusual demonstration of video game innovation with limited
funding and resources, a mostly volunteer team of over 30 student
programmers, artists, and researchers at the University of Texas at
Austin has produced a new game genre in which the
player interacively trains robotic soldiers for combat. Unlike most games
today that use scripting for the AI, non-player-characters in NERO learn
new tactics in real-time using advanced machine learning techniques.
Perhaps projects such as this one will encourage the video game
industry to begin to seek alternatives to simple scripted AI."
Slashdotted before it even went live. Here is a working link. Downloads are currently at 511, I hope their counter has more than 9 bits...
This isn't entirely a new idea. CROBOTS, for example, put one in the position of designing AIs that control tanks and then pits them against one another in an arena.