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A Wombat's Journey To Market

The increasingly entertaining Next Generation has the story of the fictional game "Chortle Wombat's" journey from design to market. From the article: "Our internal testers have been working with the wombat for months. The game is content complete, stable, and bugs counts are dropping daily at a satisfactory rate. So we submit a build to Sony and Microsoft for presubmission and continue beavering (wombating?) away. This presubmission means Sony and Microsoft's test departments can get their hands on the current build and get some early visibility on what might need to be fixed when they receive a release candidate."

1 of 13 comments (clear)

  1. Re:No wonder publishers miss their dates so often! by stienman · · Score: 0, Redundant


    See, that's why most people don't understand the game software industry.

    You neglected to include the extra four weeks of overtime the employees "donate" to the project. This may seem like a lot, but it only means 6 eleven hour workdays a week, leaving 13 hours every day, and all day sunday, for the employees to have fun.

    Quite frankly this is an average 'ideal' schedule, as advertised by the author in the article. Just ask EA.

    -Adam