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MMOGs Only For the Hardcore?

Gamepro has an editorial up asking the question are Massive Games only for the hardcore? From the article: "Part of it has to do with the conventional pricing model. With a game demanding $15 a month, you can't afford to just casually log in a few hours on the weekend without feeling jipped. So the casual gamer's MMO has to be a game entertaining enough to pull people away from their usual games (let's face it, most MMOs are boring), and rewarding enough in a 1-2 hour timeframe so it doesn't require you to neglect your daily routines."

2 of 236 comments (clear)

  1. oh no! Not a dollar an hour! by BlueHands · · Score: 5, Insightful

    With a game demanding $15 a month, you can't afford to just casually log in a few hours on the weekend without feeling jipped.

    Was is this taken as gospel, that cost is still an issue?? I hear people say that all the time, but even if you only play 3 hours a week, that means you are paying a little over a dollar an hour, where is the big deal? i used to go to arcades and spend ALOT more then a buck an hour.

    Lord people whine.....in fact, let me now rant about people whining......

    --
    I mod everyone down who says "I'll get modded down for this." I hate to disappoint.
  2. Re:site slow by mcmonkey · · Score: 4, Insightful
    "duh"

    Spot on. And is this a bad thing? Is this even unusual in gaming?

    Where are the articles lamenting, "Is Chess only for the hardcore?" Or, "Is bridge only for the hardcore?"

    Those examples lack the monthly charge that raises the barrier for entry to most MMOGs, but in terms of gameplay and competitiveness, the casual player just can't hang with the serious gamer. Some people enjoy some games on a casual level. Some people devote more time to some games.

    I'm sure some where out there is a chess club with $15 monthly due, and it only attracts players for whom that chess playing experience is worth $15. Likewise for any MMOG with a similar fee.