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MMOGs Only For the Hardcore?

Gamepro has an editorial up asking the question are Massive Games only for the hardcore? From the article: "Part of it has to do with the conventional pricing model. With a game demanding $15 a month, you can't afford to just casually log in a few hours on the weekend without feeling jipped. So the casual gamer's MMO has to be a game entertaining enough to pull people away from their usual games (let's face it, most MMOs are boring), and rewarding enough in a 1-2 hour timeframe so it doesn't require you to neglect your daily routines."

2 of 236 comments (clear)

  1. site slow by hobotron · · Score: 5, Funny

    here is the text from the second part of the article

    "duh"

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  2. oh no! Not a dollar an hour! by BlueHands · · Score: 5, Insightful

    With a game demanding $15 a month, you can't afford to just casually log in a few hours on the weekend without feeling jipped.

    Was is this taken as gospel, that cost is still an issue?? I hear people say that all the time, but even if you only play 3 hours a week, that means you are paying a little over a dollar an hour, where is the big deal? i used to go to arcades and spend ALOT more then a buck an hour.

    Lord people whine.....in fact, let me now rant about people whining......

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