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Uneasy Relationship Between Gender and Gaming

1up.com has a well thought out look at the Uneasy Relationship between Gender and Gaming. No girl power, no PSP lickers. From the article: "Leisure and entertainment have evolved alongside humans. Even in more primitive times, life couldn't be all about clubbing saber-toothed tigers. And while men and women usually enjoy the same forms of entertainment, it doesn't mean they always enjoy the same kinds of entertainment."

4 of 65 comments (clear)

  1. What lickers? by pyrrhonist · · Score: 4, Funny
    No girl power, no PSP lickers.

    I googled for "girls lick PSP", but none of those links seem to be what you were referring to.

    --
    Show me on the doll where his noodly appendage touched you.
  2. Topless Volleyball by mrighi · · Score: 4, Funny

    I think that games should be catered equally to men and women. For example, Tecmo's "Dead or Alive Xtreme Beach Volleyball" featured topless male players right out of the box! Why did it have to take a group of concerned volunteers to develop a patch that made the game fair?

  3. Comment removed by account_deleted · · Score: 4, Insightful

    Comment removed based on user account deletion

  4. Gamer Grrl by Macgrrl · · Score: 4, Interesting

    My personal hit list for what makes a game enjoyable:

    Co-op mode - chances are, I won't get as much screen time to perfect my 12-step awesome combo moves, so playing competative just leads to me getting my ass kicked every time we play. That gets boring fast. Besides which, I'm probably in a relationship WITH you, and am playing the game to do something WITH you not AGAINST you.

    Support for casual players - I have lots of responsibilities outside of a game, sometimes I need to drop everything at a moments notice. Making me work for an hour before I can find a save point means I will have to keep replaying bits I've already done because I didn't make it to the save point before having to stop last time. This gets boring pretty soon.

    Alternate forms of advancement is good, e.g. crafting options. Sometimes I want to play a support class and be valued.

    If I do decide the play a tank of somekind, how about an avatar that doesn't look like a covergirl from Dragon magazine from the middle of the chainmail bikini era. I may not know much about real combat, but even I know a thong isn't going to protect me - unless there is some kind of 'distract' bonus to dodge AC.

    I like to see my character progress in some way that I perceive as meaningful. It probably doesn't mean a bigger gun. I liked the progresion in Civ II (size of territory, fitting out of the throne room), I like getting new skills in WoW or Diablo II. Not dying in Doom didn't really do it for me.

    Let me play my own way. I like to explore worlds in WindWaker or WoW. I sneak around stealthed just to see what's around the next corner, I may not engage everything I see in combat. Give me alternate ways of resolving a situation which may not require slaying everything in my path. Have the game remember how I solved my problems and respond to that - the bad guy is still alive, he's dead and his allies hate me, whatever.

    I'm rambling a bit now, but hopefully there are a few valid points there.

    --
    Sara
    Designer, Gamer, Macgrrl in an XP World