The Little People In Your Games
1up.com's Crucial Classics series has a feature up discussing the little people inside your games. From the article: "...someone realize[d] that it was a niche to be exploited by computers, which up to that point weren't particularly cuddly. To be fair, neither were Little Computer People, confined as they were behind the fourth wall of a monitor. Which was probably for their own safety, as they were just the sort of creatures that might die a horrible smothery death in the arms of a little girl."
I think the Commodore 64 version looked a hell of a lot better. Those were the days, man.
I played this when I was five. The original disk still resides somewhere at my parents, along with a dead C64.
Also worth noting is some of the feedback this fellow received, including various death threats. The most well-known cases of abusive behavior towards simulated lifeforms probably occur in The Sims. From a Wired article on same:
Many of us have probably stomped anthills in our youth, (or worse?), and bullied/been bullied. Does this power dynamic fall along the same lines? The example from Creatures, above, surprises me. But I will admit to building a Sims household with a swimming pool and no ladder.
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