The Little People In Your Games
1up.com's Crucial Classics series has a feature up discussing the little people inside your games. From the article: "...someone realize[d] that it was a niche to be exploited by computers, which up to that point weren't particularly cuddly. To be fair, neither were Little Computer People, confined as they were behind the fourth wall of a monitor. Which was probably for their own safety, as they were just the sort of creatures that might die a horrible smothery death in the arms of a little girl."
Great writeup! After an entire paragraph I have no clue what this story is about, Zonk!
Can't RTFA even if you wanted to on this story. After you click through the advertising, there's no article!
Beware he who would deny you access to information, for in his heart he dreams himself your master. -Anonymous
The link given just leads to the main page at 1up. The actual article mentioned can be found here.
Information doesn't want to be anthropomorphized anymore.
I think the Commodore 64 version looked a hell of a lot better. Those were the days, man.
I played this when I was five. The original disk still resides somewhere at my parents, along with a dead C64.
Also worth noting is some of the feedback this fellow received, including various death threats. The most well-known cases of abusive behavior towards simulated lifeforms probably occur in The Sims. From a Wired article on same:
Many of us have probably stomped anthills in our youth, (or worse?), and bullied/been bullied. Does this power dynamic fall along the same lines? The example from Creatures, above, surprises me. But I will admit to building a Sims household with a swimming pool and no ladder.
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