Copyright Issues in the Mainstream
dmayle writes "Recently, the Supreme Court of the U.S. ruled on a momentous topic, the Grokster case (as covered on Slashdot). It turns out, however, it's not just geeks who are taking notice, and we're not the only ones who think things are getting ridiculous. The Economist has a great story on the subject, noting among other things, that if the cost of publishing had come down with the internet, perhaps the amount of protection needed to encourage publishing is less as well." From the article: "Both the entertainment and technology industries have legitimate arguments. Media firms should be able to protect their copyrights. And without any copyright protection of digital content, they may be correct that new high quality content is likely to dry up (along with much of their business). Yet tech and electronics firms are also correct that holding back new technology, merely because it interferes with media firms' established business models, stifles innovation and is an unjustified restraint of commerce."
A first, useful step would be a drastic reduction of copyright back to its original terms--14 years, renewable once. This should provide media firms plenty of chance to earn profits, and consumers plenty of opportunity to rip, mix, burn their back catalogues without breaking the law. The Supreme Court has somewhat reluctantly clipped the wings of copyright pirates; it is time for Congress to do the same to the copyright incumbents.
This is perfectly in line with what i've heard from copyright experts and people who _used_ to work for copyright protection groups/organizations.
It takes a man to suffer ignorance and smile
Be yourself no matter what they say
I said it before and I'll say it again:
Exchanging goods for money is an old and well trusted system. It has worked well for centuries because those doing the selling were generally the only ones who could comfortably produce the product.
However, we are now entering The Information Age. Many businesses no longer sell goods, or services, but rather sets of instructions, plans and ideas. As these are not tangible objects, they are easily reproduced.
Previously it was possible to bind these ideas to tangible objects, thus making them harder to reproduce. Recipes were printed in books. Music was pressed into vinyl. Because of this, businesses could stick to the age old business model, but now that the consumer can also easily reproduce products, cracks are forming in this model.
All well and good, but what's the solution? How can businesses make money on the ideas/information/programs they produced initially? At the moment there seems to be a knee-jerk legal response, but this doesn't seem to me to be a viable solution in the long term (but I am not an economist). One alternative could be to scrap the "sell multiple, low-cost copies" model and go with a "Sell one, high cost copy which will cover expenses and profit". For example, 20th Century Fox makes a new movie costing $100,000,000. They release it to the public for free (and Free) and keep track of how many copies are in circulation. Depending on how popular it is, they are then paid $5,00,000,000, or what ever, by a central organisation. The consumers have to pay this organisation a set amount each year to cover their costs, but are then free to do whatever they want with the movie/music/software.
Will people be happy being forced to fork out a few grand a year for products? They fork it out already voluntarily.
Do people get a say in what's produced? How do we insure the producer is producing a quality product? Through market research and strict auditing of the producers.
A crazy, poorly formed idea, but one which does eliminate the problem sellers we are now facing.
This makes no sense. Copyright was originally intended to encourage publication by granting publishers a temporary monopoly on works so they could earn a return on their investment. But the internet and new digital technologies have made the publication and distribution of works much easier and cheaper. Publishers should therefore need fewer, not more, property rights to protect their investment. Technology has tipped the balance in favour of the public domain.
Exactly! In this day and age, most media that is published is *long* forgotten after only a few months. The only reason the conglomorates want this 90+ year protection is so that they can gaurantee that every single person alive when the piece of material was produced will be dead before it can be used somewhere else.
That isn't protecting distribution to make back profit, that's protecting big business to control every facet of their holdings while fucking the public out of what should have been rightfully theirs.
It's really sad that the lawmakers and interpreters are either ignoring this important fact (or color blind -- green).
Eight years is too much, nevermind 28 or 90+!
I wouldn't care quite so much if they only took a copy, though.
I support Freedom of Information:
1. If I produce an information pattern, it is my right whether to disclose it or not.
2. If I do disclose it, I should have NO right to stop its further dissemination.
So I'd still consider breaking in and taking the copy without permission wrong, but I find any further copyright over information absurd.
Abandonware, and deliberately restricting access.
Sure, I quite like the idea of sharing mp3s and downloading TV shows, but I realise that the arguments against doing that do have at least some merit. What does annoy me is that it's impossible to get access to a lot of media.
The market for classic video games is small-to non-existant. Occasionally these are relicenced, but mostly people are not making money from these games. The TV Pilot "Global Frequency" would not have been seen by anyone except people downloaded it. This caused complaints from WB. Not for any good reason. They weren't losing any money from it because there was no way to buy a copy, but The WB want to hoard their IP.
Society does better from these when people are breaching copyright. It's better that a show is watched than a show is buried in a vault, but copyright hasn't caught up with this possibility.
There is a lot of crud in the air when it comes to copyrights. I think it's important to air these things:
1) Artists create in a vacuum. The act of creation is a mystical experience above ordinary humans.
2) Without long copyrights, there would be no incentives for creators to create, leaving us with a dull and lifeless society.
One is at the heart of a lot of publishing group propaganda. Of course, all of us create art. Most of it isn't very good, but we all create, from doodles, to humming, to solid prose and moving music. We are often spurred to create by other art. Art influences art. This doesn't mean just immitations, but also reactions, remixes, rebuttals.
Two is in the head of a lot of artists. At some level, I can't blame them. No one wants their hard work exploited. But I will point out that art was created before copyright legislation. The need to create and share went before the profit. Also, copyright and extensions to copyright have ever been pushed by the publishers, from the Statute of Anne onward. The idea is very mercantilist -- provide a monopoly to encourage production. It isn't terribly modern.
There are modern ways to approach the problem of compensating artists. I think the current roadblock is the publishing industry. They say they serve to both reward good creators and silence bad ones, so as to not choke up the public mide with poor ideas. People are perfectly capable of culling what they like from what they don't, and can use social networking to filter out content they don't want. The internet has made this a solvable problem. As for compensating artists, there are ideas like the Street Busker Protocol, where instead of a publisher, an escrow keeps things honest.
The link I used to have has died, so here's a brief run-down:
For the purpose of this, our artists is a writer, and she has just written a novel. She encrypts the novel and sends it to an escrow. She works out that she wants $200,000 dollars to release the key to the novel so that it can be read. The escrow will take a small cut and will solicit buyers for a set period of time, say 60 days. The writer sets about promoting her new work. She can release teaser chapters, related short stories, go on late night TV, whatever. Meanwhile, the public can offer up contributions online to get the key. The escrow holds all of the money. If, at the end of 60 days, the novel hasn't attracted 200k in contributions, the contributions are returned, and the writer must start again. If the goal is met, the writer is paid as soon as she releases the key.
Use the Firehose to mod down Second Life stories!
Media firms should be able to protect their copyrights.
Copyrights don't need to be actively "protected". Protection means preventing destruction, so this is clearly a propaganda word.
Justice Breyer's argument is operating from the premise that the purpose of copyright laws is to protect the content itself. If you believe that creative works are property, then surely this must be correct.
However, try to consider it from another perspective: The purpose of copyright is to provide an incentive to publish creative work. The means to provide that incentive is protecting that work from being copied for a limited time. From this perspective, the argument falls apart.
When publishing costs are high, creators need a strong economic incentive to overcome the costs risks to publish their work. The protections also need to be strong as the negative impact of each copy is greater. When publishing costs are low, the incentive necessary to convince a creator to publish is less. There is less risk involved in publishing, and less protections are necessary to ensure the creator profits from publishing.
It all comes down to these two incompatible perspectives on the purpose of copyright. Are creative works to be considered individual property, or are creative works to be considered a public good?
Unfortunately, even this distinction becomes muddled when you consider potential economic impact. Public good can be interpreted from an entirely economic perspective. This may, depending on the medium, argue for treating creative work as property. I would personally argue that the public good for creative work should consider only creative work itself, where future creators are free to build upon the work of previous generations. I also happen to believe it is incorrect to assume that guaranteeing greater and longer-term profit to our corporate masters through copyright is actually an economic improvement. Concentration of wealth is not in the public interest.
No sig now