Unfinished Area Exploration in WoW
TubaJon writes "Exploring all of the maps in World of Warcraft can be very interesting, especially to see the parts that Blizzard is still working on. Silithus is one major zone that Blizzard is still working on, which a guy got to and took screenshots of. He also went to the airport in Ironforge and the Wetlands Farms, both of which are still areas in development. There are even whole websites devoted to getting to these areas."
There are two small Islands off of Tananis to the south east. If you have 4 people (horde), you can get to the island, and then bring as many people as you want.
l imdorcont.php :)
3 people, (one warlock, 2 other), need to get mounted on the coast of Tanaris at LandsEnd Beach, close to the Islands, see http://www.worldofwar.net/cartography/worldmap/ka
Have a Shaman cast Water Walking on you. If you stay mounted, it effect your mount, but the spell will break if you get off your mount. Head toward the islands being carefull not to take damage, which will also break the spell. The shaman gets left behind as they can't cast water walking on themselves while mounted.
You should be able to see the islands in the distance, head slightly east of them, as there is an area of the higher ocean floor that prevents fatigue that juts out further, a little east of the direct course.
As soon as the fatigue bar appears, head directly toward the islands.
You can make it there on a normal mount just as the fatigue bar is running out. It should be no problem with any speed enhancments such as carrot on a stick or with an epic mount.
The center of the northern island has the message in a bottle.
Use the warlock to summon the shaman who cast water walking on all of you. Also summon any guild mates
Mal'Ganis has a bunch of dead lvl 1 corpses on the island from my guild.
Ok, I'm one of the folks that's done a bunch of exploring in Azeroth. Here's a list (I think fairly comprehensive) of places I've been to or seen people get to. Much of this has been done on the live servers, with the threat of banning over my head. I'll list places I've seen with the http://wowmapview.sourceforge.net/ utility when appropriate.
===Azeroth===
1) Airport above Ironforge (and surrounding mountains)
This is kind of neat - it's the area you see when flying from Menethil or many other northern places to Ironforge. The trick is to walk from Dun Morogh to Loch Modan through the north gate pass. Once you exit the tunnels on the Loch Modan side, immediately on your left behind some trees (very very close to the gate) there's a small gap in the mountains that has a diagonal you can climb. After that it's all exploration through the mountains.
1.5) Village between Ironforge and Loch Modan
Jumping down from the airport or the mountains above Ironforge leads to this very interesting little village. It has a ramp that leads to nowwhere and some animals. It's apparent Ironforge was originally meant to connect to this village, and this village would lead to Menethil via a path in the mountains (possibly the one above the excavation site with the raptors). Ironforge was likely meant to use the flightpath at the airport via the blocked off tunnel up there.
2) Old Ironforge
This is curious. Apparently a remnant of Ironforge from the beta days, the doors at the throne room in Ironforge can be walked through in ghost form. Die close to them (I use Divine Intervention, but you can jump in the Lava instead) and then resurrect on the other side (after a brief walk from Kharanos). You'll need to hearthstone out. This would make for an awesome inside-the-city instance like the Orcs have.
3) Area behind Stratholme
Nothing much to see here. When swimming along the coast northbound from the Hinterlands, you can eventually climb up the mountains next to the Eastern Plaguelands and get into the unfinished terrain. Continuing north eventually leads to some somewhat interesting areas, such as the gap where Stratholme should be (it's in a separate instance, not the main map), as well as a little house in a path leading North from Eastern Plaguelands (I think this is supposed to be the old Elven Kingdoms - they're on the map as the northeastern most section, but do not exist for now - maybe in the expansion)
4) Village east of Arathi Highlands (south of Hinterlands)
Easiest way to get here is swimming south from the coast of the Hinterlands. Neat, kinda peaceful.
5) Broken down bridge near Dun Modr (Between Wetlands and Arathi)
You are actually meant to get here, but few people know about it. In the Thandol Span bridge, the Eastern bridge has been destroyed by the Dark Iron dwarves. You can get into it by drinking a potion or using some speed ability (a horse will do). There's a small quest here for a delivery. There's another quest on a scroll hidden in the water underneath.
6) Little house on coast west of Stormwind
Swim north from the coast of Westfall. You'll eventually reach an abandoned house with a sign "Newman's Landing".
7) Early entrance into Stranglethorn Vale instance
I was once poking around as a ghost in Stranglethorn Vale when I managed to climb the mountains directly south of the SV instance and get inside. Neat architecture, not sure if it can be done alive.
===Kalimdor===
8) Jump off Teldrassil
This is neat and easy as a Paladin. Get to Darnassus, exit into the tree, and go to the southern border. There's a couple spots here where you can get on a branch on the outside of the tree (this overlooks the Rutheran Village area). Climb out as far as you can on the branches, and using a horse or a speed potion, jump out as far as you can (otherwise you'll hit other branches on your way down). Once you're close to the bottom (you'll be able to see it with plenty of tim