Massively Multiplayer Sweat Shops
Computer Games World, part of 1up.com, has done up a fantastic piece looking into the world of Massively Multiplayer Sweat Shops. More than just a look at how it's done, it painfully illustrates that not all farmers are farming by choice and not all farmers are from Asia. From the article: "How does it work? The macros for World of WarCraft, for example, control a high-level hunter and cleric. The hunter kills while the cleric automatically heals. Once they are fully loaded with gold and items, the 'farmer' who's monitoring their progress manually controls them out of the dungeon to go sell their goods. These automated agents are then returned to the dungeons to do their thing again. Sack's typical 12-hour sessions can earn his employers as much as $60,000 per month while he walks away with a measly $150."
Remind me again why these exist in the first place. Are we that lazy of MMORPG players that we need to make sweat shops of people to do the work for us. I mean, a lot of us have to take the time anyway to earn up enough gold to even buy the stuff we needed, but they put a lot of efforting into what they are "farming", and they pretty much getting nothing out of it but a measly paycheck and flak from gamers about how cheap it is that they are camping common places.
I don't know, I kinda feel bad for them in a way.
The Galatic Freedom Force marches on! Defend!
This is an impressive bit of reporting, if true. But I've got to wonder:
1) Just how much of a travel budget does 1up.com have?
2) Why would the "sweatshop" owners allow them to take pictures?
Or did they send pictures to the reporter? Two of them? The whole thing strikes me as implausible. In any case, I certainly wouldn't take these guys' claims of enormous profits any more seriously than when we heard similar stories from spammers, day traders and porn aggregators a few years ago. They're not public corporations so they don't have to back up their yapping with real numbers.
What I'm listening to now on Pandora...
Sack's typical 12-hour sessions can earn his employers as much as $60,000 per month while he walks away with a measly $150.
Let's be conservative and say they only make an average of $10,000 per month from his work. Now, why aren't there thousands of Americans making $10,000 per month by working 12 hour days on this game? I bet they're only making these incomes from the entire sweatshop, and not just from one guy's work, otherwise we'd all be doing it (or Sack would be sitting in a cybercafe doing it for himself after stealing their macros).
Secondly, is the market for gold in online games really that big? Are there really tens of thousands of players who would rather pay $250 for some gold than actually play the game? I can understand buying characters at the start, but who are these people who can spend thousands of dollars with the gold miners?
Yeah, I know I'm quite ignorant of the MMORPG market, but this all seems like craziness.
So, the combination of all that makes for the stratification of equipment - buying anything less than the best available is a tremendous waste of time, money, and energy. Which are also all very valuable things in Lineage - leveling is stupid slow, soloing is next to impossible for 90% of the classes, and nothing has a high resell value.
This is where the Bind on Pickup/Equip system in WoW really shines - it really helps to control the market from shaking itself apart, which has happened a couple times in my old server for Lineage.
But for Lineage, sieges are fun as all hell. But its reserved for only the hardcore - playing less than 5 hours a day is impossible - youll never level, and youll never be able to do anything on your own, lest you be an archer.
The gold market offers value to people with short attention spans, who are greedy, or who are lazy. I, personally, happen to be lazy with a short attention span. In Lineage, i did not have the time to farm mobs that i got no XP for just for cash -especially since my class was strictly support and could not solo worth a damn. (56 Elven Sword Singer when i left). Same goes for WoW - some people dont want to farm, and since there is demand, there is a company supplying what i wanted. Its really a fantastic idea.
Also, it is important to note that if you gave the people in these other countries the US's minimum wage, it would make the employees ungodly rich, and would screw everything up in the 3rd world country. If they are paid to scale with the rest of the country, then the country will develop, because now people have JOBS instead of being unemployed.
-Red
Guns don't kill people, "with glowing hearts" kills people.