Slashdot Mirror


Examining ICMP Flaws

An anonymous reader writes "A recent internet-draft pointed out a number of security flaws in the design of the ICMP protocol. Most open source projects and vendors have addressed the flaws to some level, but this interesting article on KernelTrap examines the true extent of the problem, and how so far only OpenBSD has implemented all possible counter-measures. Theo de Raadt is quoted saying, "here we have a 20 year old protocol, a part of the Internet infrastructure that hasn't been touched in 10 years and we were all sure was right, and now is cast in doubt.""

1 of 238 comments (clear)

  1. Re:ICMP flaw #1 on Linux: it's in the kernel by Animats · · Score: 5, Informative
    Sigh.

    As someone who once implemented ICMP (in 1982, before BSD, even), I should say something.

    First, ICMP is a layer 3 protocol, like TCP and UDP. ICMP is IP protocol #1; TCP is #6 and UDP is #17.

    Second, it's quite feasible to put ICMP in user space. I'm writing this on a QNX system where it's in user space. My 1982 implementation was also in user space, as part of 3COM's UNET. Linux doesn't do it that way, but it's not fundamental that ICMP must be in the kernel. It needs to have a mechanism to pass messages to the other protocols, but that's a local message passing problem. But I'm not going to rehash the ever-growing monolithic kernel issue here.

    Third, we knew about many of those vulnerabilities back in the 1980s, but weren't as concerned about them because the Internet was a DoD/NSF operation. Destination Unreachable and Source Quench messages used to be taken more seriously than they are now. Destination Unreachable told you where the network was down, and Source Quench told you where it was congested, basic network management info back then. Today, nobody does network management that way and many TCP stacks don't do much, if anything, with ICMP information. I used to encourage the use of Source Quench for congestion management (see my RFC on this, from 1984), but it's far less appropriate today. Back then, we were concerned about packet loss through transmission errors, a frequent occurence with leased-line synchronous modems. So, when a packet was lost, the question was whether you should retransmit rapidly (appropriate for an error) or slowly (appropriate for congestion). Source Quench could disambiguate that situation. Today, it's assumed that packets are lost almost entirely through congestion, since the lower levels are of much better quality than they used to be.