The Making of Maniac Mansion
Edge Magazine Online has a piece up discussing the making of the classic title Maniac Mansion. From the article: "Maniac Mansion, then, is a tale of two achievements: one of the engine that would go on, in true Purple Tentacle style, to take on and momentarily conquer the gaming world, the other being an onscreen escapade that would fire the imaginations of all who embraced it, later inspiring a TV sitcom and proving the perfect application, unsurprisingly, for its tailor-made technology."
I still love the SCUMM games like Maniac Mansion, Day of the Tentacle, and Sam & Max Hit the Road. The multiple-endings idea in particular in particular was brilliant (even though that aspect was limited to Maniac Mansion). It ticked me off when I couldn't get them to play on XP... (Even with 98, I had to "reboot in DOS mode" and pull a few other tricks to get them to play.)
The great thing is, with ScummVM, you can play them on Linux, Windows, Mac, BeOS, and even a Palm or Pocket PC! I just recently re-played Day of the Tentacle on my Treo. Worked great, except for some sound problems. It does take a bit of configuration to get it going on some systems, but it's well worth it.
You do have to have the original CD or floppies that the games came on, so make sure that you dig those out before you bother with the install... but once you dig those out, you'll be microwaving hamsters in no time!
There's nothing you have that they can't take away: Absolute zero, Gentle Jack, bottom line.