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Getting Started with Game Development?

Knight2K writes "Recent articles about casual gaming have given me the itch to try my hand at writing some games. I haven't written any since my college projects, and they never followed any formal game design practice or patterns (unless it was unconsciously). I'd like to start just by writing simple board games and card games that my family liked to play that have no digital counterparts as far as I know. Eventually I might want to branch out and do 3D work. I mostly work in Java right now, but I'd re-learn C++, if needed. My question: what books would you recommend to a beginning game developer? Good introductions to game theory would be welcome, but also language or platform-specific suggestions are useful as well: OpenGL, Symbian, C++, Java, J2ME, etc."

2 of 105 comments (clear)

  1. Best advice: Don't! by AtariEric · · Score: 3, Funny

    Hire an already existing and out of work game programmer to program your game. We need the money!

    --
    Don't trust any concentration of power.
  2. Re:Good introduction to game theory! by JavaRob · · Score: 3, Funny

    1) Prisoner's dilemma: It's not really probability (since the other guy isn't deciding randomly) but... Don't confess. If you do, and your buddy *doesn't*, you are out of jail immediately but you probably have only 6 years left to live. You're risking 6 years if he confesses, but you can hope the same fear will shut him up too.

    2) Easy one -- flip! Half the time your total drops $25, the other half it goes UP $50. If you keep playing you'll make out better than just sticking every time.

    3) Don't go on this game show. If you pick the right door, sure, you get a prize, but you'll also get a lot of publicity, your relatives and old friends will pop up out of the woodwork asking for money, and you may pick up a stalker or two. If you pick the wrong one you will be forever haunted by it. You'll wake up in the night covered in sweat, shouting "No, I said DON'T change, DON'T change!!"