Slashdot Mirror


How Games And Religion Could Mix

An anonymous reader writes "The Passion of the Christ brought in $370 million at the box office. The Left Behind book series have sold over 63 million copies. And Christian Rock is growing more and more popular. But the video game industry has so far ignored the topic of religion. CNN/Money's Game Over column talked with game developers (including id Software CEO Todd Hollenshead and Diablo co-creator Bill Roper) about the reasons behind this - and asked them what sort of game they would make if they were creating one with a religious theme. The answers ranged from a Moses RPG to a faith-based MMO."

29 of 180 comments (clear)

  1. Games and religion? by TripMaster+Monkey · · Score: 3, Informative


    Already been done.

    --
    ____

    ~ |rip/\/\aster /\/\onkey

    1. Re:Games and religion? by Wylfing · · Score: 5, Insightful
      Yeah, here's one of my favorite examples of a game with plenty of religion in it.

      What? Oh, my mistake. You're not talking about games with religion. You're talking about games that evangelize American Protestant Christianity. Well, no, I don't want to play a game that is trying to convert me or get me "fired up for Christ!" or any of that. It's nothing to do with the fact that it's religious. PETA likes to produce "activities" that evangelize their viewpoint, and I don't want that junk either.

      I will go out on a limb and suggest that the only people who want a game that promotes a moral viewpoint are the ones who are already zealots.

      --
      Our intelligent designer has never created an animal that we couldn't improve by strapping a bomb to it.
    2. Re:Games and religion? by RevAaron · · Score: 2, Insightful

      Yeah, there have been religious video games since the 8 bit days. And they pretty much all suck. Oftentimes technically, but they're usually just really, really, really lame.

      Imagine my shock as a bright eyed and bushy tailed 8 year old:
      friend: "Hey Aaron! You coming over and play Nintendo after school?"
      me: "Yup, my mom said I could. Let's play!" ...
      friend: "Check out this game! It's called Moses and the Trees of God and it's just like Super Mario Brothers, but it's not evil!"
      me: "Mario Brothers is ... evil?"
      friend: "Yeah! Nintendo is a tool of Satan, you know, there are angels of God and demons constantly fighting over your soul... AS WE SPEAK! So, every time we choose something godly, we are fighting Satan! Cool, huh?"
      ** 4 minutes into playing, the game freezes **
      me: "hmm... that's no fun!"
      friend: "Yeah, but it's christian! SO it's better than Mario!"

      I knew that crazy mofo for a longtime after that, and had the same discussion for so many things- "Hey! This sounds just like Green Day... but it's CHRISTIAN!" ... "but Todd, Green Day blows, why would I want to listen to a bad Green Day clone with lame, non-subtle jesus-is-lord lyrics?"

      No answer for that.

      Man, that kind of childhood whacks a person out. I'll never forget the look on his face as the automatic garage door closed, his 12 year old face staring out as he started taking his clothes off. Standing on the concrete floor at the inside door to the house, his parents surrounding him, looking stern. They caught us listening to another friends copy of some Adam Sandler CD. "Todd! You will strip down into your underwear, and you are going to get a spanking for your sin." I found out at school the next day that the parents made him burn the CD, wanting to rid the world of such vile and evil filth, with no regard to the fact that the CD was owned by some other kid...

      OK, sorry about the flashback! The moral? Just say no to poorly done, lame christian video games. Which is to say, there exists some decent so-called christian music, but mostly because it's music made with "christian values" in mind, rather than singing about naught but jesus and god, in the most annoying fashion possible.

      --

      Working toward a usable PDA environment in the spirit of Newton OS: Dynapad
    3. Re:Games and religion? by Moraelin · · Score: 2, Funny

      "I will go out on a limb a suggest that the only people who promote your point of view are anti-religious zealots."

      His point of view was that he doesn't want someone preaching at him and trying to convert him, or at least doesn't count that as entertainment. (And I'll wholeheartedly aggree with him there: if I wanted to hear someone preaching, I'd go to church. When I start a game, I expect entertainment, not preaching.)

      So your point is... what? That anyone who isn't an "anti-religious zealot" is just dying to hear you preaching? It might come as a surprise to you, but no, most people really aren't just waiting for you to come enlighten them.

      "hypocrite. Look it up."

      Ah, good. So if presumably you're not a hypocrite, I suppose you actually like someone coming and trying to convert you to _their_ religion.

      Great! Well here's mine:

      My religion is that it's all a MMO. (Great graphics, huh?) And we're all the creation of the Game Designer. It all started as a university assignment. (Let's be honest, noone but a student waits until the last 7 days to even start.)

      So it took Him a bit of messing with the Transform & Lighting code (Let there be light), physics and such, and finally he even had a working map for it: Eden. Not a big one, and definitely no challenge playing that one, since everything respawned in abbundance. But hey, it's a start, and not a bad one.

      And then He had two players. And lo did the Game Designer rejoice, and even let them name the NPCs. (Can be an euphoric day for any MUD admin, so I can understand the guy.)

      Except those two abused bugs. That's players for you. You tell them "Stay away from that tree 'cause it's unfinished and still does funny and unbalanced things to your stats" and what do they do? Right. Ask any MUD or MMO admin if that's a surprise. (Well, other than the surprise that He didn't ban their cheating asses.)

      So, anyway, to cut a long story short, from there it went on with a player wipe (the flood), implementing a buggy language system and watching it run amok (tower of Babel), and various other such mis-haps. All the way to Jesus pulling a Leroy stunt and aggroing two large groups at the same time, namely the romans and the jews. Noob, really. Any experienced player could have told him you need to pull from large groups, not rush in and aggro the lot of them.

      Well, there you go, that's _my_ religion. I don't doubt that since, you aren't a hypocrite, you didn't mean only others should listen to _yours_. That would be hypocrisy. You, undoubtedly, are glad to be enlightened to someone else's religion, right? Glad I could be of service ;)

      --
      A polar bear is a cartesian bear after a coordinate transform.
    4. Re:Games and religion? by elrous0 · · Score: 2, Insightful
      And they pretty much all suck. Oftentimes technically, but they're usually just really, really, really lame.

      The problem with a Christian video game is that all the parts of the Bible that would make a good video game are the parts that Christians like to ignore.

      They pick and choose passages of Jesus going around being a hippy, feel-gooder and ignore the incest, barbarism, anti-semiticism (in the New Testament), brutal phrophecy (unless they're holed in in a compound in Waco), etc. And that is the stuff that might actually make a good video game.

      You could actually make a pretty good game called "Conquest of Judea" where you start out with as the Hebrew tribe and must conquer the Caananites, Phillistines, and other tribes to ascend to power in Judea. The battle scenes could be absolutely brutal.

      The game could even start out with one of the most disturbing cutscenes in video game history--The God of Israel's angel of death slaughtering every first-born of Egypt (how many times do you see kids and babies slaughtered in a video game?).

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  2. Passion of the Christ, the videogame by elrous0 · · Score: 3, Funny
    I'm not even a Christian, but I would BUY that game!

    Choose Your side!! Christian or Pagan, the Choice is Yours!!

    -Eric

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  3. Makes total sense. by grub · · Score: 4, Funny


    Both games and religion are make-believe, it only makes sense that they merge. Jesus with a BFG-900 taking on a 50M tall Ganesh with glowing laser-tusks could be fun.

    --
    Trolling is a art,
  4. Games haven't ignored it by vasqzr · · Score: 2, Insightful

    Nobody wants to play a religous game, just like nobody wants to listen to religous music.

    Here's an example. And another.

    The thing with religion in the US is, people will attend services but are embarassed to say so.

    1. Re:Games haven't ignored it by Gulthek · · Score: 3, Insightful

      Did...did you just say that Christian rock and the Left Behind series are higher quality? Granted, mainstream isn't too high a target but I still have trouble seeing this.

      I guess things have come a long way since Carmen and Chicks comics. Or maybe they seem higher quality to those with ears for the faith orientation; but to my impartial eyes and ears the lyrics and books seem trite, the emotions forced and self-serving, and the "faith" monetary based.

      But don't just say "Christian" games go nowhere; I challenge you to find any real world religion well represented by fictional book, music, or video game. Where's my video game that simulates the Buddhist wheel of life and my character's struggle to wake up from it and break the chains that bind? Of course the realtime lifelong meditation would be tricky to gamify, but I'm sure it could be done. :-)

      The best religious videogame I can think of is Ultima IV and that wasn't even a real religion (nice concepts though).

      Give me a Bioware RPG (with the good and evil possibilities that implies) set in Biblical times and I'd be all over that game. How cool would it be to lead the Hebrews out of Egypt...or betray them for a rich reward.

    2. Re:Games haven't ignored it by SocialEngineer · · Score: 5, Insightful

      I listen to and write Christian-influenced music (not Christian rock, or Christian pop, mind you - I have a solo Industrial project, and I also write classical and neo-classical music - almost all of my music is instrumental). Granted, most Christian music in my favorite genres.. well.. suck. If you are into electronic/industrial, check out Juggernautz - they definately rival their secular peers.

      I'd play a Christian game if it was good. Thats the point - Love it or hate it because its good or not, to you. People play those stupid deer avenger games, or the Extreme Paintbrawl games, and they are awful by most gamer's standards.

      Look at classical music - Handel's "Messiah", Vivaldi's "Gloria", Brahm's German Requiem - all regarded highly among classical music fans. Why? Because they are all good.

      --
      "Better to be vulgar than non-existent" -Bev Henson
  5. hmm by hobotron · · Score: 5, Funny


    :lvl 53 Judas LFG!
    :guyss??
    :plx i need grp
    :i wont tk guys rly

    --
    There is truth in humor.
  6. Re:Xenosaga by Pluvius · · Score: 3, Insightful

    By "but the video game industry has so far ignored the topic of religion," the submitter obviously meant "but the video game industry has so far ignored the topic of serious Christianity (as opposed to the silliness found in Xenogears et al.)." And of course that's incorrect too, if you consider such examples as Wisdom Tree (which was actually mentioned in the article).

    Rob

  7. religious games by FrontalLobe · · Score: 2, Funny

    I remember when i was in high school. Our church youth group went on a trip somewhere, and they brought a projector and an NES. They actually had these kind of games with them.

    There was one I remember where you were Noah, you had to pick up animals and throw them in the ark, but none of us could figure out what the controls where to actually get them to stay in the ark.

    Seriously... It was something right out of the Flanders' household...

    --
    -FL
  8. Limitations... by Short+Circuit · · Score: 2

    One of the problems with doing games based on historical contexts is that, like it or not, events happened a certain way. No retrying until you win. Purists--and there are a lot of outspoken purists when it comes to religion--hate it when the apparent outcome of a historical event can be changed by human interaction.

    However, I can see games being written that take religious values into account, and set the player's goals in line with those values. I'd probably even play a few.

  9. Imagine a Scientology MMORPG by Anonymous Coward · · Score: 2, Funny

    Imagine a Scientology MMORPG..

    You'd start out with quite little, and have to work your way up through various 'levels', while either having to live in the game or by spending tons and tons of real life money just to get cool stuff in the game. You'd get addicted to the game, and they'd keep adding things to it to make sure you don't leave. The game would be set in a weird sci-fi world where things are totally ridiculous, but you don't realize so at the time.

    Oh.. hang on, that describes, um, almost every MMORPG that's out now :)

  10. Final Fantasy VII by Digital_Quartz · · Score: 2, Funny

    ...hate it when the apparent outcome of a historical event can be changed by human interaction.

    You obviously missed out on FF7. No part of the outcome of that game could be altered by human interaction, and it was one of the bestselling games in the world at the time.

  11. Re:Xenosaga by Dizzle · · Score: 2, Insightful

    Mod parent up! The original poster obviously looked in the store, saw no games dealing explicity with Christianity, and said that there wasn't any. This is a sweeping generalization. Many games have religion in them, even if it's not necessarily retelling a religious story. Xenosaga is one (bad game, but that's beside the point), and I'm positive there's others. Just because they don't deal with the poster's religion doesn't make them non-religious games.

    Even GTA has religion. The mission for Jizzy the Pimp that has you trying to save Jizzy's ho from a priest in a limo... well... a priest is religious, right?

    --
    -Dizzle
    "I most likely AM so interested in myself."
  12. Nethack by atomic-penguin · · Score: 2, Funny

    Religion is a theme in NetHack. Haven't you ever #pray'ed to the RNG?

    --
    /^([Ss]ame [Bb]at (time, |channel.)){2}$/
  13. Re:Jesus vs the Terminator by vertinox · · Score: 2, Interesting

    Yeah, I'd think the purists would be rather upset if you prevented Jesus's cruxifition or altered the timeline in which Jesus was never born.

    You could however have fictional characters living in that time frame who interact with the main characters in cutscenes and then go off and do their own thing. Like Bob, who hears about Jesus and must make his way to Jeruselem and encouters mini-quests on the way.

    However, I will always be highly suspect of any group that sells Religion for money wheather it be music, books, or video games. Most motivation tends to be with money rather than actual salvation.

    If someone were to give these games away for free out of a labor of love then you have a bit more moral highground.

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
  14. Homeworld by Unordained · · Score: 3, Insightful

    The religion gets stripped out, but if you look at the Homeworld RTS games, they're pulling pretty strongly from middle-eastern religious themes (and music) -- the jewish diaspora, the hebrew/arab relationship, the trinity (christianity thrown in?), the struggle to find a home ... but it's not really approached from a religious perspective. It's much more "the story of the jews, but without god, and in space".

    Besides -- you don't 'game' religion. Nothing about religion is predictable from a scientific point of view. If it were, people would be using prayer tactically to their advantage. Coding a game in which no results are ever guaranteed, nor even terribly predictable (don't even want to introduce the concept of probability that your prayer will be answered vs. the cost of praying) ... there's just nothing left. Random background noise, probability-wise? You can't "play" that -- there's no technique, no challenge. If anything, the game would teach you that you can do just fine without religion helping you. Oops.

    So it winds up always being story-oriented. And you're not very free to change the story. So you wind up with games like "go find the animals for Noah's ark" ... which really isn't about religion, it's more like slapping a theme pack on top of a game like Tetris -- the artwork can be religious, but the game isn't.

  15. How about... by gmezero · · Score: 2, Funny

    A game where you hunt down all forms of religious zelots/fundamentalists, be they christian, muselum, etc... and pop a cap in their ass. You could hunt down the suicide bomber before he blows, or track down the nut before he starts killing at an abortion clinic.

    Heck we could even have it Deathrace 2000 style where you just run down all religious types you see when you're driving, like those "two guys on mountain bikes" types... Bonus, if you get them both in one shot.

    Wow... this could be a whole new game "GTA: Down Wit' Religion" (pun intended).</sarcasm>

    Sigh...

  16. Am I the only one who thought about Joshua? by Txiasaeia · · Score: 2, Interesting
    So here's the story: the Jews spend 40 years wandering around in the desert before they reach the promised land. Moses dies shortly before they enter, leaving Joshua in charge. Now, if you've actually read the book, you'd realise that it's all blood and gore: Yahweh commands the Jews to kill everybody and everything. Can we say RTS?

    So they enter the promised land, call upon the power of Yahweh to do miraculous stuff (Walls of Jericho, battle at AI where the sun & moon stand still), and take over the land. Traditional RTS elements using real geograhical locations and a Biblical back-story. Age of the Promised Land, anybody?

    --
    Condemnant quod non intellegunt.
  17. That is easy. by Zangief · · Score: 2, Interesting

    One based on Paradise Lost, by John Milton.

    An all out war between heaven and hell, and the adventures of Satan to tempt humankind.

    The main character is Satan, of course!

    Religious!

  18. Just start with the right quote by TopShelf · · Score: 2, Funny

    "I'm here to preach and chew bubble gum, and I'm all out of gum..."

    --
    Stop by my site where I write about ERP systems & more
  19. The first step is not to preach. by nunchux · · Score: 3, Insightful

    For a Christian game to be successful, the first two thing it should NOT do is preach. The second thing it shouldn't do is educate. Kids will sense both of these coming a mile away and run in the opposite direction.

    And that's the biggest problem with most Christian entertainment, a total lack of subtlety. It doesn't have to be about hitting you over the head with the message. IMHO the best Christians live by setting an example, not by brow-beating you into submission.

  20. Depends on how it's done. by Rimbo · · Score: 3, Insightful

    Take Peanuts by Charles M Schulz and BC, for example. Both artists are/were extremely devout Christians. In the former comic, Schulz focused on making the comic funny first, and he uses his beliefs as a springboard towards a joke or a humorous situation, such as one comic where Charlie Brown's baseball teammates are babbling theology while Charlie Brown himself is standing on the mound, physically above them all, mentally below them, and with a "good grief" expression more accurately saying, "Uhm... can we get back to baseball?"

    In the latter case, you see the comic used as a podium for lectures, for example a recent comic where Wiley's writing under his tree and writes how Darwin "made monkeys out of you and me."

    Now in games, I think we've already seen religion done right: Ultima IV. Being "moral" within the game is not just context, but the end of the game itself, and in that case, it made for a better, more interesting and (most vitally) more fun game than its hack-n-slash predecessors in which the goal was to defeat the murderous villain by being more murderous than him/her. Its religion is not specifically Christian, but the Ultima series shows the general principle that you can make a fun game based on religion. Making a game fun for a different set of beliefs is just applying the Ultima IV-VI design principles to different specific dogmas.

    Of course, it's all easier said than done, but that's why good designers make the big bucks.

  21. Already been done... by ConceptJunkie · · Score: 2, Funny

    Bart: Whaddya got?... "Billy Graham's Bible Blaster?"
    Rod: Keep firing; convert the heathens!
    Bart: Got him!
    Rod: No, you just winged him and made him a Unitarian.
    Todd: Look out, Bart! A gentle Baha'i!
    Bart: All right! Full conversion! Thanks guys, this really cheered me up.
    Video: Second Coming! Reload, reload!

    http://www.snpp.com/episodes/BABF10

    --
    You are in a maze of twisty little passages, all alike.
  22. Easy...and not by xTown · · Score: 2, Insightful

    I'm assuming, as most of us seem to be (and as the interviewees do), that what they're really talking about is not a religious game, but a Christian game.

    On the one hand, it is indeed easy: because so much of the Bible is inherently story-based, it's quite easy to come up with ideas for games. Noah alone provides a lot of gaming fodder, from a "Concentration"-type game where you pair up animals for saving on the Ark all the way to an Ark simulator where you have to lay out the pens for the animals and keep them fed, sort of like "Zoo Tycoon" in a very small space.

    On the other hand, it is not at all easy. Designing a game that will appeal to Catholics and Protestants alike would have to be tricky. Also, and this is something that they touch on in TFA, you have the problem that evangelicals will condemn you to hell because a game by its nature will either glorify the individual over God, or will be outright blasphemy by making you play AS God. It's the same problem some Christians have with Christian rock: giving glory to the performer, rather than to God. Books and movies are okay for them because books and movies can directly praise God without too much emphasis on the writers and performers.

    Then there's the whole issue of "thought equals deed" that a lot of fundamentalists and evangelicals espouse--the same idea that they use to condemn D&D and other paper-and-pen RPGs, the idea that if you conceive of it, you are just as morally responsible as if you have actually done it. It's philosophically bankrupt, and totally destroys any notion of free will, but there you have it.

    I think that ultimately, the reason that there aren't a lot of Christian video games is that there's no need. The target audience doesn't buy video games, and non-evangelicals who do buy video games would buy mainstream games that don't actually suck.