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Bill Van Buren Talks Half-Life 2

node writes "Pixel Kill has up a summary of the talk Bill Van Buren recently gave in London on the development of Half-Life 2. It's an interesting insight into some of the design decisions that resulted in such a fantastic game, plus there are some bits about the direction they're taking the upcoming expansion."

3 of 295 comments (clear)

  1. Re:Field of view by the_weasel · · Score: 5, Informative

    My guess (without having played) is for dramatic impact. A shorter field of view means you are more focused on what is in front of you. You have to turn more often, and you get paranoid about your surroundings.

    Take it too far and its just annoying - done right, and its super scary.

    The scariest scenes in Alien (and other horror movies) take place in tight narrow hallways and crawlspaces for some of the same reasons.

    --
    - sarcasm is just one more service we offer -
  2. Re:Too Much Realism? by Hockney+Twang · · Score: 5, Informative

    Have a look at this rather in-depth analysis of the topic you mention. Not certain if the author is a post-grad or not. I'm also fairly certain that this is only one of a growing body of works on the subject.

  3. Re:In case of Slashdotting by Will+Sargent · · Score: 5, Informative

    A low slashdot id is not a sign of intelligence.