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Doomed: How id Lost Its Crown

bonch writes "Steve Bowler, lead animator for Midway Games, has written an article for Next Generation called Doomed: How id Lost Its Crown. He talks about id no longer being the king of the hill in the FPS genre, losing the multiplayer gaming wars to Counter-strike and the engine licensing wars to competitors like Unreal 3.0, and focusing too much on rendering realistic environments at the expense of modern gameplay features. From the article: 'It's hard to stomach having to shoot a zombie in the head the same number of times as in the body (six rounds from a pistol, thanks for asking) to dispatch it, when you can shoot a light fixture and watch how realistically light dances around the room.'"

6 of 491 comments (clear)

  1. Another whiny... by c0l0 · · Score: 5, Interesting

    ...and irrelevant rant about Doom 3. It's clearly not everyone's taste, but the hell, I really enjoyed playing id's final version of what the original Doom was meant to be, but could not become, due to technological drawbacks back in time. So this guy, while providing you mit wrong "facts" about "no headhsot in teh g4me 'n stuff dud3!12" (in fact, the Doom 3 engine FOR THE FIRST TIME EVER featured collision-detection based on the actualy polygonal structure of objects, NOT just el-cheapo-hitboxes, and definately recognizes different body-zones of its models!) basically just spills biased mud in the company's face that will get Enemy Territory: Quake Wars as well as the sequel to Quake 2 delivered soon, constantly innovates the industry in the field of real-time 3D-graphics, and sold its latest and greatest groundbreaking engine to be incorporated into some of the most eagerly awaited games in the genre.

    Yeah, I see clearly now, id is doomed.

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    :%s/Open Source/Free Software/g

    YTARY!
  2. You know.... by suparjerk · · Score: 5, Interesting

    Even though the gameplay itself for D3 was far below what it should have been, I have to say I must give them credit for being able to create such a powerful and frightening environment as they did. D3 was the first game I've played since the Marine campaign of AvP that actually made me scream, jump out of my chair, and have to leave the room. (Yes, I'm a sissy.)

    Everyone craps on D3 so much, and it bugs me. Yes, gameplay is probably the most important quality in a video game, and I admit it was severely lacking in D3. But dammit, they really really excelled in other areas and did a few things other video games just don't do. They do deserve some credit.

    --
    I caught the Mountain Wumpus! He gave me his treasure chest ($100) to let him go free again.
  3. What did you expect? by Ya+Bolshoi! · · Score: 5, Interesting
    Why are we all of a sudden complaining about the gameplay in an id game? That's like saying that there's little characterization in George Romero film: no shit.

    Carmack et al are on record as saying that games don't need story. Romero (that other one) was booted out of id after he tried to get them to focus on gameplay and design, not just graphics. Admittedly he failed spectacularly, but from that point one id was a one trick pony. They make pretty looking games where you kill zombies/cyborgs and collect keycards.

    Is this behind the times in terms of gameplay? Sure. Imo, Deus Ex and System Shock 2 both beat the pants off DOOM3 (and Painkiller and Max Payne) in terms of gameplay and design. And they're more than five years old!

    Frankly, DOOM was only "revolutionary" because it was the first game that really nailed how to do graphics good enough to make an FPS game work. Expecting fabulous gameplay out of id is like expecting a Terminator movie to bring you to tears.

    DOOM3 is about shooting things. Period. Don't like it, okay, I can relate, but don't try to act as if this is a surprise.

  4. Re:Headshot! by Turn-X+Alphonse · · Score: 3, Interesting

    aww the common misconception. Most zombies (obviously each persons vision is different but still), have very basic brain functions. These are "Must feed" and "Must survive". Now you put the two together and you get a rabid dog in human form.

    So if you disable the brain it can no longer send signals to the main body or even "think" basicly. So a bullet to the brain disables their basic thought and movement in 1.

    Secondly, brains is the "common" thing, but if you notice they just want to eat flesh. Most humans naturally consider flesh the "best" food source (meat and 2 veg, shows this perfectly). So they go after flesh, human or other wise (Most zombie films will show you dead animals being eaten or at least being attacked).

    Of course each "universe" will have it's own way of making zombies and it's own rules, but the basic lay out if above.

    --
    I like muppets.
  5. id makes engines, not games by sbma44 · · Score: 4, Interesting

    At least, now they do. The requirements for game development are increasing every day, stretching development cycles and requiring more resources.

    id's games have always been about groundbreaking technology, so it's not surprising that as development costs expand, gameplay filligrees in id titles suffer (relative to the competition). id uses its games as technology demos. Don't get me wrong, I love 'em, but their focus is not on the sort of game logic that distinguishes the experiences this story refers to (no, I haven't RTFA yet). Let's face it: AI is an interesting area that needs improvement, but programming headshots is boring. Making realtime rendering engines as good as they can be is a real technical challenge, and something that id can do better than anyone else. That's what makes them unique, and consequently it's also what makes them money -- not from game sales, but from engine licensing.

  6. Re:It's the multiplayer, stupid. by ivan256 · · Score: 3, Interesting

    FPS games that are single-player only never last.

    And you know this because? Based oin the lack of a available servers to log into? What? I know lots of people still playing Morrowind a year later.

    Everyone plays ut2k4, hl2, CS, whatever because it's fun either sneaking around and sniping people, or jumping around flinging rockets.

    I'll bet money that there are still more people playing Quake 3 than all those games put together. Tens of thousands of people every day on their office LANs. It's not generating any new revenue for Id, but Id is still the king by far if you're counting numbers of current players. "Hardcore" gamers and the gaming rags are so far out of touch with the mainsteram that it's rediculous.